Features
[p]AFK Crows[/p]- [p]Increased the intervals at which AFK Crows are gained to 120/140/180 seconds (was 60/75/90 seconds).[/p][/*]
- [p]Increased the Grace Period before AFK points start accruing to 30 seconds (was 10 seconds).[/p][/*]
- [p]Decreased the rate at which AFK points accrue while moving to 25% (was 50%).[/p][/*]
- [p]Decreased the rate at which AFK points accrue after Exit Gates are powered to 25% (NEW).[/p][/*]
- [p]Reset AFK points upon completing interactions (previously removed 60 AFK points).[/p][/*]
Content
The Animatronic
- [p]Adjusted the color of your current door position when operating the Security Cameras as a Survivor to improve the aura color distinction.[/p][/*]
- [p]Adjusted the following score events for The Animatronic:[/p][list]
- [p]Got 'Em now awards Deviousness points (was Brutality).[/p][/*]
- [p]When Got 'Em triggers, a regular Hit score event will also trigger that awards 300 Brutality points (NEW).[/p][/*]
- [p]Yoink now awards Deviousness points (was Brutality).[/p][/*]
- [p]When Yoink triggers, a regular Hit score event will also trigger that awards 300 Brutality points (NEW).[/p][/*]
- [p]Another One! now awards Deviousness points (was Hunter).[/p][/*]
- [p]Look at You now awards Deviousness points (was Hunter).[/p][/*]
- [p]Say Cheese awards 700 Boldness points upon revealing the Killer through a Security Camera (NEW).[/p][/*]
- [p]Do It Yourself awards 350 Survival points upon self-removing an attached Fire Axe (NEW).[/p][/*]
- [p]Friend in Need awards 500 Altruism points upon participating in a co-op action to remove an attached Fire Axe from a fellow Survivor (NEW).[/p][/*]
- [p]Door to Door awards 100 Survival points upon entering a Security Door (NEW).[/p][/*]
Events
- [p]The 9th Anniversary "Twisted Masquerade" event returns Thursday, June 26th at 11:00 AM Eastern.[/p][/*]
Bug Fixes
Archives
- [p]Fixed an issue that caused "Invalid input: This item is not in the user's inventory database" to be incorrectly displayed to players.[/p][/*]
Audio
- [p]Fixed an issue that caused Security Camera SFX to get stuck in a loop after Survivors moved the camera.[/p][/*]
- [p]Fixed an issue that caused the Hatch's SFX to be audible when traversing from one Security Door to another.[/p][/*]
- [p]Fixed an issue that caused the Killer's Terror Radius to be inaudible while a Survivor was inside a Security Door and both the Killer and Survivors are idle.[/p][/*]
- [p]Fixed an issue that caused Security Camera movement SFX to only be audible when looking at the camera of the Security Door being used by the Survivor.[/p][/*]
- [p]Fixed an issue that caused chase music to be missing for Survivors when chased by Victor.[/p][/*]
- [p]Fixed an issue that caused one of The Animatronic's voice lines to be silent when interacting with an occupied locker.[/p][/*]
- [p]Fixed an issue that caused the Animatronic's Axe SFX to still be audible when thrown outside of a map's boundaries.[/p][/*]
- [p]Fixed an issue that caused the French voiceover lines of The Good Guy to be missing.[/p][/*]
- [p]Fixed an issue that caused the SFX for The Artist's Leshen outfit to be louder than her other outfits.[/p][/*]
The Animatronic
- [p]Fixed an issue that caused Survivors to see a single frame of the map when transitioning through Security Cameras.[/p][/*]
- [p]Fixed an issue that caused an error when hit by The Animatronic's Axe while affected by Endurance.[/p][/*]
- [p]Fixed an issue that caused The Animatronic's Grab Axe action to be temporarily disabled if a Survivor triggers an emote.[/p][/*]
- [p]Fixed an issue that caused The Animatronic to be unable to grab Survivors during a co-op Axe removal.[/p][/*]
- [p]Fixed an issue that caused the Remove Axe prompt to have priority over the Travel Via Passage prompt for Survivors.[/p][/*]
- [p]Fixed an issue that caused The Animatronic's Got 'Em scoring event to trigger incorrectly on hooked Survivors.[/p][/*]
- [p]Fixed an issue that caused The Animatronic's Survivor carrying speed to be inconsistent.[/p][/*]
- [p]Fixed an issue that caused certain Security Doors to be usable from behind.[/p][/*]
- [p]Fixed an issue that caused The Animatronic's Security Room jumpscare to gave an abrupt fade in & out visual effect.[/p][/*]
- [p]Fixed an issue that caused The Animatronic's prompt to retrieve their Axe to display incorrectly when the Axe is thrown outside the map.[/p][/*]
- [p]Fixed an issue that caused co-op Axe removal actions to not cancel when attacked.[/p][/*]
- [p]Fixed an issue that caused the game to desynchronize if a Survivor entered a Security Door behind The Animatronic as he grabs another Survivor.[/p][/*]
- [p]Fixed an issue that caused The Animatronic's Axe to disappear when thrown into Security Doors.[/p][/*]
- [p]Fixed an issue that caused The Animatronic's Axe to disappear when thrown at the lower part of any interactive object (i.e. breakable door).[/p][/*]
- [p]Fixed an issue that caused The Animatronic's Yellow Rabbit face to become distorted when reclaiming the Axe.[/p][/*]
- [p]Fixed an issue that caused The Animatronic to be temporarily invisible when exiting a Security Door.[/p][/*]
Characters
- [p]Fixed an issue that caused certain Killers to be missing their weapons on the Main Menu.[/p][/*]
- [p]Fixed an issue that caused the camera to get stuck after the first camera pan when The Onryō triggers a Mori on a Survivor.[/p][/*]
- [p]Fixed an issue that caused Main Menu animations to be missing for Killers.[/p][/*]
- [p]Fixed an issue that caused The Plague to get stuck at 4.4 base speed after being pallet stunned while charging Vile Purge.[/p][/*]
- [p]Fixed an issue that caused The Plague's Corrupt Purge to not change back to Vile Purge if the time runs out mid-action.[/p][/*]
- [p]Fixed an issue that caused rapid camera stutters for The Ghoul when grabbing Survivors with its power.[/p][/*]
- [p]Fixed an issue that caused The Ghoul's cooldown of Kagune Leap to not reset properly after destroying pallets.[/p][/*]
- [p]Fixed an issue that caused The Ghoul's Enraged mode bonus cooldown to not be correctly applied to actions.[/p][/*]
- [p]Fixed an issue that caused hooks to not turn into Scourged Hooks when controlling Victor with the 'Scourge Hook: Jagged Compass' perk.[/p][/*]
- [p]Fixed an issue that caused Survivors to not become Broken when missing a No Quarter skill check against The Houndmaster.[/p][/*]
- [p]Fixed an issue that caused The Houndmaster's dog to bypass its leap animation for pallet vaults when redirected.[/p][/*]
- [p]Fixed an issue that caused Dwight to be unable to self-unhook properly during the Survivor tutorial.[/p][/*]
Environment/Maps
- [p]Fixed an issue that caused a stretched texture to be visible on the carpet in the main building of the Father Campbell's Chapel map.[/p][/*]
- [p]Fixed an issue that caused hooks in the Autohaven Wreckers realm to have placeholder textures.[/p][/*]
- [p]Fixed an issue that caused Survivors to be unable to access the basement on the Shelter Woods map.[/p][/*]
- [p]Fixed an issue that caused The Animatronic to be unable to interrupt a Survivor interacting with a Security Door across multiple maps.[/p][/*]
- [p]Fixed an issue that caused a placeholder tile to spawn in the Coldwind Farm realm.[/p][/*]
- [p]Fixed an issue that caused projectiles to get stuck on an invisible collision above a wooden table on the Freddy Fazbear's Pizza map.[/p][/*]
- [p]Fixed an issue that caused the camera to clip inside The Houndmaster during her spawn animation in the Withered Isle realm.[/p][/*]
- [p]Fixed an issue that caused projectiles to hit an invisible collision in the Gideon Meat Plant realm.[/p][/*]
- [p]Fixed an issue that caused Survivors and killers to be able to climb on top of objects on the Freddy Fazbear's Pizza map.[/p][/*]
Platforms
- [p]Fixed an issue that caused a crash on Switch 2 when launching the application.[/p][/*]
- [p]Fixed an issue that caused directional Survivor SFX to not work properly after exiting Security Camera view.[/p][list]
- [p]Note: A fix for this issue was previously deployed on Steam last week.[/p][/*]
UI
- [p]Fixed an issue that caused the "Cannot start with 2 Killer(s)" warning to disappear after transitioning from the Store to a Custom Game lobby.[/p][/*]
- [p]Fixed a potential crash issue when exiting a Trial immediately after making progress on a challenge.[/p][/*]
Miscellaneous
- [p]Fixed an issue that caused the pick up interaction to have higher priority over Locker Search when a downed Survivor is next to a locker.[/p][/*]
Known Issues
- [p]On Steam and Windows, a flashing light can sometimes be seen when the user hovers over the Friends menu and their online state refreshes after tabbing out of the title.[/p][/*]