The 8.1.0 Update approaches! Read on as we divulge all the major changes making their way to the game, including updates to Killers, Perk changes, quality of life improvements and more.
- [NEW] Added ability to manually swap between guards.
- [NEW] Patrol paths must be at least 10 meters in length.
- [NEW] Added a multiplier to guard hunt time based on path length. Longer paths increase hunt time up to a maximum 1.5x the normal duration.
- [NEW] When The Knight is within 8 meters of his guard, the guard’s hunt timer depletes 3x faster.
- [CHANGE] Reduced The Carnifex’s hunt time to 12 seconds (was 24 seconds).
- [CHANGE] Increased The Jailer’s hunt time to 24 seconds (was 12 seconds).
- [CHANGE] Reduced The Carnifex’s banner spawn time to 5 seconds (was 10 seconds).
- [CHANGE] Increased The Jailer’s banner spawn time to 10 seconds (was 5 seconds).
- [CHANGE] Decreased The Carnifex’s breaking time to 1.8 seconds (was 2 seconds).
- [CHANGE] Decreased The Assassin’s breaking time to 5 seconds (was 6 seconds).
- [CHANGE] Decreased The Jailer’s breaking time to 5 seconds (was 6 seconds).
- [CHANGE] Increased The Carnifex’s detection range to 10 meters (was 8 meters).
- [CHANGE] Increased The Assassin’s detection range to 10 meters (was 8 meters).
- [CHANGE] Increased The Jailer’s detection range to 16 meters (was 14 meters).
- [CHANGE] Updated various Add-Ons.
- [NEW] Taking control of a Biopod will now cause it to aim at the nearest Survivor within line of sight.
- [NEW] After 0.25 seconds, targeting progress now decays over the next 0.5 seconds.
- [CHANGE] When controlling a Biopod, Survivor now only glow if they can be targeted.
- [CHANGE] Decreased Biopod targeting cooldown after Sipstreaming a Survivor to 3 seconds (was 3.5 seconds).
- [CHANGE] Improved UI when using Biopods and when shooting with the Killer.
- [NEW] Added the ability to destroy the currently controlled Biopod.
- [CHANGE] The Killer can now hear audio by default when controlling a Biopod.
- [NEW] The Killer now receives Killer Instinct when a Survivor is Slipstreamed.
- [CHANGE] The last controlled Biopod has its aura revealed in yellow for 10 seconds (was 5 seconds).
- [NEW] The Singularity gains 3% Haste while in Overclock mode.
- [REMOVED] Overclock’s duration no longer scales with the number of Slipstreamed Survivors.
- [CHANGE] Increased Overclock’s base duration to 5.7 seconds (was 4.7 seconds).
- [CHANGE] Stuns caused by Perks (such as Head On, Blast Mine) during Overclock mode will now cause Overheat.
- [NEW] Added an aim assist effect to shooting a Slipstreamed Survivor.
- [CHANGE] Increased an aim assist when creating a Biopods.
- [NEW] Passive EMP printing at Supply Cases is now limited to 97%. The remaining progress must be done manually by a Survivor.
- [NEW] Supply Cases that have reached the passive printing limit now have their auras revealed in yellow.
- [NEW] Disabled Biopods will pulse shortly before they are reactivated.
- [CHANGE] Decreased the aura reading range of Supply Cases to 28 meters (was 32 meters).
- [CHANGE] Decreased range of EMPs to 8 meters (was 10 meters).
- [CHANGE] Decrease immunity to Slipstream after using an EMP to 0.35 seconds (was 2 seconds).
- [CHANGE] Reduced the time it takes to switch back to The Singularity to 0.5 seconds (was 1 second).
- [CHANGE] Reduced the time it takes to switch back to The Singularity when near a hooked Survivor to 1.5 seconds (was 5 seconds).
- [CHANGE] Updated various Add-Ons.
- [CHANGE] Increased aura reveal duration to 6/7/8 seconds (was 3/4/5 seconds).
- [CHANGE] Reduced cooldown to 60/45/30 seconds (was 60/50/40 seconds).
- [CHANGE] Reduced cooldown to 60/45/30 seconds (was 80/70/60 seconds).
- [CHANGE] Reduced cooldown to 60/50/40 seconds (was 120/100/80 seconds).
- [CHANGE] Reduced cooldown to 60/50/40 seconds (was 120/100/80 seconds).
- [CHANGE] Increased duration to 40/50/60 seconds (was 20/25/30 seconds).
- [CHANGE] Decreased starting skill check penalty to -15% (was -25%).
- [CHANGE] Increased healing speed bonus to 30% (was 10%).
- [CHANGE] Grunts of pain are reduced by 80/90/100% (was 25/50/75%).
- [CHANGE] Increased healing granted after being unhooked to 50/60/70% (was 40/45/50%).
- [CHANGE] Increased healing conversion rate to 50/60/70% (was 40/45/50%).
- [CHANGE] Increased duration of Haste and pools of blood hiding to 20/25/30 seconds (was 4/6/8 seconds).
- [NEW] Hooks that a Survivor has been sacrificed on will repair themselves after 60 seconds.
- [NEW] Added layout variations to Yamaoka Estate maps.
- [NEW] Added layout variations to the Mount Ormond Resort map.
Until next time…
The Dead by Daylight team