Today, we want to dig into a topic that we know many of you have been yearning to know more about: [b]our vision for the future of The Skull Merchant[/b]!
REEVALUATING THE SKULL MERCHANT
We know that Skull Merchant is a divisive Killer who, regardless of her performance in a Trial, carries a lot of history and strong feelings among players. Many players feel she’s not fun to play against and her kit is exceedingly complex. This scares away potential Killers from trying her and makes it difficult for Survivors to consider counterplay without dedicated research. As we look to reworking Skull Merchant, our aim is to: [olist] [*] Strike a balance between being fun to play [b]as[/b] and [b]against[/b] [*] Preserve the intel focus of her kit, while making it intuitive to understand for both sides [*] Move away from a passive power with limited player interactions and embrace a more active playstyle, while ensuring her power is compensated in interesting ways [/olist] Those last two points may be particularly difficult to hear for long-time Skull Merchant mains, but we feel it’s important to be clear about our intentions here. While the future we envision for Skull Merchant is quite different from her previous iterations, we feel this rework brings some exciting new tools of torment to the table!DRONES 2.0
Skull Merchant can deploy a Stealth Drone (she carries a total of 5), which scans its immediate vicinity and provides intel back to her. After a short activation period, the Drone gives off subtle audio and visual indications of the area being scanned, [b]revealing any Survivors on the Radar who are caught by its two rotating detection zones.[/b] Importantly, we’ve slowed their rotation speed slightly and toned down the visual intensity of these zones, removing the large scan lines to replace them with something more subtle. [b]Namely, you'll see the direction of each detection zone as they rotate, but the detection zone itself is invisible.[/b] This gives Survivors an impression of the space that’s being actively scanned but requires them to proceed cautiously.
[i]While we know they had their supporters, the original scan lines were visually loud and often clashed with the rest of the game’s look and feel. The intent here is to strike a balance between giving Survivors just enough info to assess the threat (a subtle, rotating field of detection) without that threat overwhelming the space and feeling incongruous to Dead by Daylight’s visual identity.[/i]
DRONE CONTROL
Once a Stealth Drone has been active for a short period, [b]Skull Merchant can choose to take control of Drones from a distance.[/b] During this time, she becomes Undetectable, as her controlled Drone becomes the primary threat. These Stealth Drones move slightly faster than her base movement speed and consume a new resource – Power, unique to each Drone – while being controlled. Power is consumed slowly as the controlled Drone idles and slightly more is consumed while moving. Skull Merchant is also able to use a burst of this Power to activate Drone Propulsion. [b]This charged power sends the Drone flying forward at high speed[/b], relative to how long it was charged.
[i]Put simply: Stealth Drone go brr [/i]
[b]Hitting a Survivor with Drone Propulsion causes them to lose a health state.[/b] If you hit a Survivor or collide with an object during this action, the Drone will be destroyed and return control to Skull Merchant.
[i]With these new Stealth Drones, we want to give players something that feels familiar (using drones to gather intel) but also opens the door for unique skill expression opportunities (re-positioning Drones and Propulsion skill shots). Using technology to hunt her prey is core to Skull Merchant’s identity and so it’s important that we stay true to that!
We have opted to remove many of the background effects – Hindered, Haste, Lock On, Claw Trap – that were previously tied to these Drones, though. Rather than doing a little bit of everything with her Drones under layers of complexity, we want their use cases to be clear to Killers and Survivors alike, on the fly. Basically, if they’re static, they’re likely scanning for Survivors. If they’re moving, they’re a collision hazard. [/i]
