
NEW FEATURES

- [NEW] Added a Quests menu to centralize all quest-related content in one place. This replaces the Daily Ritual, Tome Challenge, and Event Tome systems.
- [NEW] Quests are organized into distinct groups, including Daily Quests, Rift Pass Quests, and Event Quests.
- [NEW] Quests do not need to be selected to be considered active. All available quests are eligible for completion at all times.
- [NEW] Upon completion, players receive quest rewards automatically without needing to return to the Quests menu.
- [NEW] Added Milestone Quests, which reward players for completing progressively higher amounts of common in-game actions (i.e. hooking Survivors).
- [NEW] Added the ability to pin multiple quests for easy reference in the Lobby and Match Details screen in-game.
- [NEW] Quest notifications can be toggled on or off via the Graphics options menu.
- [CHANGE] Updated verbiage to use the term “Quest” instead of “Ritual” or “Challenge”.


- [NEW] Extended the number of levels in the Deep Rift and increased the number of available outfit variants within it.
- [NEW] Updated the final Rift tier – following the Deep Rift – to act as a repeatable source of Bloodpoints.
- [CHANGE] Moved access to the Archives from the Lobby main menu to the bottom-screen menu.
- [CHANGE] All Tome lore in the Compendium is now unlocked for all players.
- [UNCHANGED] All existing Tome Challenges can still be completed for Bloodpoints and their page completion rewards. Note: They will not use the new Quests system, meaning they must be activated – one at a time – and redeemed once completed.


- [NEW] Added a widget highlighting a player’s own Perks in the pre-game Lobby.
- [NEW] Newly unlocked Survivors and Killers come pre-equipped with a Perk in their first slot.


- [NEW] Newly unlocked Survivors come pre-equipped with a small set of items and add-ons, as well as some extras in their inventory.
- [NEW] Newly unlocked Killers come pre-equipped with a small set of add-ons, as well as some extras in their inventory.


- [NEW] Each Survivor can attempt to unhook another Survivor 3 times. On the next attempt, they cannot cancel this interaction.
- [NEW] Each Survivor's individual unhook attempt count resets when the hooked Survivor exits the hooked state.


- [NEW] Added an additional window of time in which a skill check will be nullified when letting go of an action as the skill check pops up.

KILLER UPDATES

- [CHANGE] Decreased Dog Chase Command vault speed.
- [CHANGE] Increased Bloodpoint rewards for all Deviousness scoring events.

STATUS EFFECT UPDATES

- [CHANGE] Haste no longer stacks with other Haste effects.
- [CHANGE] Hindered no longer stacks with other Hindered effects.
- [CHANGE] Updated status effect widgets to display current Haste and Hindered values (this can be disabled in the game options).
- [CHANGE] Updated select Perk descriptions to change base movement speed adjustments to Haste or Hindered effects.
- [CHANGE] Introduced small buffs to Perks which previously relied on stacking.

PERK UPDATES

- [CHANGE] When a Totem is Rekindled, Survivors’ healing and repair speeds are reduced. This effect is increased for each additional Rekindled Totem. If all five totems are Rekindled simultaneously, all Totems are permanently blocked by The Entity.
- [CHANGE] Survivors cursed by this Perk see Rekindled Totems’ auras within a small radius.
- [CHANGE] Hex: Pentimento no longer reduces recovery speed from being downed or gate-opening speed.
