- p]Along with posting this message, we are Kill Switching the following Perks which currently have issues: [/p][p]o Streetwise [/p][p]o Blood Rush [/p][p]o Last Stand [/p][/*]
- [p]Tomorrow (August 6) we are releasing a hotfix to address a number of issues introduced recently. [/p][/*]
[/p]
- p]Another hotfix is underway, scheduled to follow next week. [/p][/*]
Priority Bug Fixes
- [p]Fixed an issue that often caused Killers to be unable to initiate a chase for the rest of the trial.[/p][/*]
- [p]Fixed an issue that often caused the chase music not to play when a chase was initiated.[/p][/*]
- [p]Fixed an issue impacting chest item charges while using Streetwise.[/p][/*]
- [p]Fixed an issue impacting vault speeds while using Last Stand.[/p][/*]
- [p]Fixed an issue where The Walking Dead theme was unaffected by the Copyrighted Music Setting.[/p][/*]
- [p]Fixed an issue where both Survivors and Killers could be slowed down when running up the right-hand side of any staircase.[/p][/*]
- [p]Fixed an issue where the Baermar Uraz's Masquerade Musician outfit had the incorrect name and voice lines.[/p][/*]
- [p]Fixed an issue where The Deathslinger’s aiming animation was missing from the Survivor's perspective.[/p][/*]
- [p]Fixed an issue where the "Be chased for 20 seconds" quest in "Into the Fog" would not progress.[/p][/*]
- [p]Fixed an issue that caused a black screen when attempting to spectate for the second time after returning to the tally screen.[/p][/*]
Content
[p][/p]SURVIVOR ITEM: FOG VIAL
- [p]Decreased base opacity of the fog cloud to 33% (was 40%).[/p][/*]
- [p]Decreased the fog cloud volume by 3 dB. (NB this does not refer to audio within the fog area, only the ambient fog audio)[/p][/*]
FOG VIAL ADD-ONS
- [p]Potent Extract (Visceral):[/p][list]
- [p]Decreases visibility by 5% (was 10%).[/p][/*]
- [p]Decreases the fog cloud's maximum size by 25% (No change).[/p][/*]
- [p]Decreases the fog cloud's maximum lifetime by 50% (No change).[/p][/*]
Bug Fixes
[p]Audio[/p]- [p]Fixed an issue where lobby ambiance audio would occasionally stack. [/p][/*]
- [p]Fixed an issue where sound effects were missing when hovering over Match Management options in Custom Game.[/p][/*]
- [p]Fixed an issue where scream sound effects occurred while the Survivor had their mouth closed during The Lich's Mori.[/p][/*]
- [p]Fixed an issue where Rick and Michonne Grimes were missing certain voiceover lines.[/p][/*]
- [p]Fixed an issue where shadows in The Nightmare's Dream World were missing.[/p][/*]
- [p]Fixed an issue where The Nightmare could use Rupture twice on a Dream Pallet.[/p][/*]
- [p]Fixed an issue where The Nightmare could place a Dream Pallet and a Survivor could place a Fragile Pallet using Apocalyptic Ingenuity in the same spot.[/p][/*]
- [p]Fixed an issue where The Ghoul's Rize Kamishiro outfit would jitter during her idle animation in the lobby.[/p][/*]
- [p]Fixed an issue where Mikaela’s arms to appear distorted in certain outfits.[/p][/*]
- [p]Fixed an issue where The Animatronic's model appeared distorted for the spectator when changing camera views while the Killer exited a Security Door.[/p][/*]
- [p]Fixed an issue where Survivors were revealed to The Executioner after hitting a Survivor with Punishment of the Damned while using the Burning Man Painting add-on.[/p][/*]
- [p]Fixed an issue where the Exhausted status effect would recover while running when affected by the Mannequin Foot add-on.[/p][/*]
- [p]Fixed an issue where the game crashed when The Twins opened a locker that Victor was holding shut with a Survivor inside.[/p][/*]
- [p]Fixed an issue where The Pig did not lose bloodlust when performing an Ambush attack.[/p][/*]
- [p]Fixed an issue where The Knight would encounter invisible collisions on certain vaults while drawing a path for summoned Guards.[/p][/*]
- [p]Fixed an issue in the Fallen Refuge map where the prison tower door could be triggered when moving behind it.[/p][/*]
- [p]Fixed an issue in the Fallen Refuge map where Victor would not trigger the prison tower door.[/p][/*]
- [p]Fixed an issue in the Ormond Lake Mine map where Victor would not trigger the elevator drop.[/p][/*]
- [p]Fixed an issue in the Red Forest Realm where The Knight's Guards could not traverse the shack's window.[/p][/*]
- [p]Fixed an issue in the Withered Isle Realm where The Singularity could attach biopods above map fences.[/p][/*]
- [p]Fixed an issue in the Midwich Elementary School map where Survivors could land on top of an invisible collision.[/p][/*]
- [p]Fixed an issue in The Game map where Killer projectiles would go through walls in the control room.[/p][/*]
- [p]Fixed an issue in the Ormond Lake Mine map where players could climb on top of a rock which should be inaccessible.[/p][/*]
- [p]Fixed an issue where Snug could become stuck on a snow mound in Ormond Lake Mine map[/p][/*]
- [p]Fixed an issue where combining the Thrilling Tremors and Grim Embrace perks would cause the 4th token effect on Grim Embrace to not trigger.[/p][/*]
- [p]Fixed an issue where Overwhelming Presence would not affect Key, Map, and Fog Vial items.[/p][/*]
- [p]Fixed an issue where Hex: Two Can Play was unaffected by stun caused by Last Stand.[/p][/*]
- [p]Fixed an issue where The Wraith remained invisible when stunned by Last Stand.[/p][/*]
- [p]Fixed an issue where cleansing a Totem while Broken would activate Inner Strength once the Broken effect ended.[/p][/*]
- [p]Fixed an issue where Survivors were unable to build a Fragile Pallet on pallet locations previously destroyed by vault actions affected by certain add-on and perk effects.[/p][/*]
- [p]Fixed an issue where dying Survivors would make grunts of pain while affected by Come and Get Me!.[/p][/*]
- [p]Fixed an issue where a Survivor using Conviction could remain in the "trapped" animation if they were in a Bear Trap.[/p][/*]
- [p]Fixed an issue where a Survivor using Conviction could become stuck in a locker.[/p][/*]
- [p]Fixed an issue where Blast Mine's blind VFX were missing if damaging a generator while the Killer was already blinded.[/p][/*]
- [p]Fixed an issue on the Microsoft Store that sometimes caused the game to remain silently open after closing it.[/p][/*]
- [p]Fixed an issue where progression for the "I Want It, I Got It" challenge was not saved after a Trial was completed.[/p][/*]
- [p]Fixed an issue where the followed quest tooltip would show partial progress for quests that needed to be completed in a single Trial.[/p][/*]
- [p]Fixed an issue where audio would be missing from the Match Management screen.[/p][/*]
- [p]Fixed an issue where the in-game quest tracker progress animation would begin at the incorrect value.[/p][/*]
- [p]Fixed an issue where the mouse cursor would revert to the console cursor on consoles.[/p][/*]
- [p]Fixed an issue where the anti-camp meter would disappear after a Survivor was hooked.[/p][/*]
- [p]Fixed an issue where the Rift Pass tooltip would show an incorrect subtitle.[/p][/*]
- [p]Fixed an issue where the beam of light duration was unchanged when using the Crimson Stamp add-on on the Bloodsense Map.[/p][/*]
- [p]Fixed an issue where a Fog Vial's fog cloud would disappear if another Fog Vial was activated.[/p][/*]
- [p]Fixed an issue where the Fog Vial's smoke explosion sound effects were missing.[/p][/*]
- [p]Fixed an issue where Survivors held the fog vial differently depending on which item was previously held.[/p][/*]