
Features
Loadouts
- Equipped elements now show units left counter
 - Search bar now accepts direct input, removing old pop up
 
Content
Blood Moon Event
- Allow community goal bloodpoint bonus to apply to both event and regular queue
 
Bug Fixes
Character
- Fixed an issue that caused The Good Guy to miss some transition animations.
 - Fixed an issue that caused the spawning animation for the Blood Can to be skipped.
 - The Blight no longer recovers fatigue tokens by performing an attack on a pallet.
 - Hatchets no longer spawn at the 0,0,0 location when playing against The Huntress.
 - Survivors no longer lack animations and jitter temporarily when hit by a Dream Snare while sleeping against The Nightmare.
 - Zombies no longer remain stuck after falling from the second floor of the Clock Tower.
 - Zombies can no longer attack Survivors from the 1st floor after falling from certain holes on the 2nd floor of Crotus Prenn Asylum - Disturbed Ward
 - Zombies no longer hit Survivors from a lower elevation while in the lab tube in the Hawkins Lab
 
The Ghoul
- The camera no longer zooms on the Survivor's torso at the end of The Ghoul's Mori animation.
 - Using The Ghoul's Special Ability no longer disables the FOV Slider's functionalities for the remainder of the Trial.
 - The reticle of the Kagune Leap no longer displays a collision where Survivors are downed for The Ghoul.
 - The Aura is no longer visible on part of the tentacles when The Ghoul performs the second Kagune Leap while having their aura revealed.
 
Audio
- Fixed an issue where the Uroboros infection SFX would remain after being killed with a Mori by The Mastermind.
 - Fixed an issue where Portia laughs slightly too often when reaching max speed while following Snug's search path.
 - Fixed an issue where the audio of The Ghoul's intro from the offline lobby repeats during the Camera Pan.
 
Perks
- The perk Clean Break now works against The Twins.
 - "Vigil" now affects the Survivor affected by Hindered by the Perk "Hex: Nothing But Misery".
 - Balanced Landing no longer plays a grunt when falling with the perk active
 - The second Invocation that is completed now activates correctly during a Trial with both Invocation Perks.
 - Survivor no longer loses the Status Effect icon after cleansing Hex: Nothing but Misery when Hex: Undying is also equipped
 
Blood Moon Event
- The Unknown can no longer leave Hallucinations near Blood Pumps and Blood Generators during the Blood Event 2025.
 - An invisible Blood Can no longer appears on the ground in a corner of the map in Léry's Memorial institute during Blood Moon 2025
 - The Eye of Vecna no longer causes the Survivor to hold an item and a Blood Can in hand at the same time after exiting a Locker during the Blood Moon Event 2025.
 - The Score Event "Blood Fueled" now grants the correct amount of Bloodpoints when triggered during the Blood Event 2025.
 - The Bloodhound Perk no longer highlights Blood Stains from Blood Cans during Blood Moon 2025
 
Maps
- Fixed multiple issues related to the spawning elements of the Seasonal Event
 - Fixed an issue in Dead Dawg Saloon where a Killer could not interact with the hook
 - Fixed an issue in Dead Dawg Saloon where the Nightmare could not use the snare power through a section of the building
 - Fixed an issue Ironworks of Misery where the Nightmare could not use the snare power through a section of the building
 - Fixed an issue in Shattered Square where a placeholder tile would spawn
 - Fixed an issue in Midwich Elementary School where the Nightmare could not use the snare power through a section of the building
 - Fixed an issue in Haddonfield where Victor (The Twins) could jump out of the gameplay area
 - Fixed an issue in Garden Of Joy where the fog is floating off the ground
 - Fixed an issue in Eyrie Of Crows where a section of a generator is not interactable
 
Environment
- Fixed an issue by adding collision on Eyrie of Crows to avoid survivors and killers climbing the base of the Mausoleum Column
 
Loadout
- Fixed issue where it was possible to visually change killer when queuing
 - Fixed issue where item counters were not displayed
 - Fixed issue when interacting with loadout search bar function
 
Archives
- Fixed the alignment of "The Archives" string
 - Fixed an issue where the rarity of items was displayed in Tome 22 page
 - Fixed an issue where an incorrect amount of Rift Fragments would be displayed in the bundle description
 - Fixed an issue where "Visceral" rarity would be mentioned in Archives challenge and Event details
 
