
Content
- The third Mount Ormond Resort Map variation has been enabled.
 - The Backwater Swamp maps have been re-enabled.
 
Killer Perk Updates
- Stridor Increased the grunts of pain to 30/40/50%. (was 25/50/50%) Increased regular breathing to 15/20/25%. (was 0/0/25%) The bonuses granted by the perk are additive. (was multiplicative)
 
Killer Updates
- The Singularity [NEW] Holding the Ability button when taking control of a Biopod will cause it to automatically aim at the nearest Survivor. Tapping the button will take control normally. [CHANGE] Reduced the time it takes to destroy a Biopod to 0.75 seconds (was 1.5 seconds).
 
Events & Archives
- Game Mode: 2V8 begins July 25 at 11:00 Eastern Team together as survivors, or, for the first time, as a killer duo. Use the new Skill and Class systems to define your loadout. A single disconnected killer can be replaced by a Killer Bot. The mode features unique, larger-than-ever Map variations
 - Suffocation Pit
 - Azarov's Resting Place
 - The Thompson House
 - Disturbed Ward
 - Mother's Dwelling
 
Game Mode: 2V8 also features an event tome, opening at the same time.
Features
UI
- Lobby removed notifications on characters & customizations
 
Bug Fixes
Archives
- Fixed an issue where the Killer Archive challenge "Knockout (Remix)" was not randomizing perks after a disconnect
 - Fixed an issue where "Core Memory" and "Glyph" Archive challenges were not appearing in the Trial after a disconnect
 
Bots
- Leaving a Custom Game with 4 Survivor Bots correctly ends the match, no longer allowing spectating
 
Characters
- Fixed an issue that caused some survivors to not play certain idle animations in the lobby
 - Fixed an issue that caused The Lich's locker grab animation to stutter when grabbing a survivor out of a locker
 - Fixed an issue that caused survivors to briefly play the downed animation when getting injured the first time
 - Fixed an issue that caused survivors to become stuck in a floating animation after being released by The Mastermind
 - Fixed an issue that caused The Executioner to have his head missing when performing a Mori
 - Fixed an issue that caused The Executioner's Cage of Atonement ability repeated usages to slow or stop the bleed-out of a Survivor
 - Fixed an Issue that prevented the Survivors Gate opening animations to be played when a flashlight was equipped
 - Fixed an issue that caused flashlights to be unusable after previously using a Flash Grenade or Firecracker item
 
Environment/Maps
- Fixed multiple issues where placeholder tiles would appear on different realms
 - Fixed an issue in Underground Complex where the Nurse could blink through walls to reach unobtainable areas
 - Fixed an issue in Nostromos where the Nurse could blink on top of debris
 - Fixed an issue in Crotus Prenn Asylum where the Trapper could hide traps under debris
 - Global task cleanup a variety of collisions in different maps
 - Fixed an issue in Midwich School where an object would block players from moving
 - Fixed an issue on Backwater Swamp maps where survivors were immune to killer's basic attack while standing next to a boat
 
Perks
- Survivors with Dead Hard or Borrowed Time now correctly get endurance off the hook
 - Resourceful no longer gains progress when picking up an item previously swapped into a Chest by another Survivor
 - Sparks from Hex: Ruin no longer remain on the generator after failing a skill check
 
UI
- Fixed a formatting issue in the Tally Scoreboard to remove the comma displayed in the score
 - Fixed a softlock in the Tutorial that happened when opening the Settings menu when a popup is displayed
 
Misc
- Improved data consistency after finishing a Trial
 - Survivor no longer T-poses and bounces down from a the hook briefly when the unhook animation is interrupted
 - Fixed an Issue where the Generator count would decrease when a Survivor left the Tally screen of an ongoing Trial
 - Fixed Gamepad input conflict between the Lobby MatchMaking button (Play or Cancel) and the Lobby Customizations menu when trying to buy an item with Auric Cells
 
Known Issues
- Holding an item while crafting a Flash grenade from the Flashbang perk will result in the equipped item being lost.
 - Some assets in the Azarov's Resting Place map are missing collision.
 - Placeholder tiles may spawn in the Shelter Woods map.
 - Dead Hard perk does not give Endurance if the perk Off The Record is triggered.
 
