
Hello Deadsiders!
We have seen that some elements of update 1.8 have been met with mixed feedback from the community. Radical changes were made to several core systems, and we have gotten many suggestions to fix problems and make improvements. We hear you, and we’re taking steps to set things right.
We plan to release update 1.8.3 on Monday, in the meantime read through the changes and let us know what you think!
Key Changes:
- Disabled AI damage to player bases
- Increased headshot damage on unhelmeted AI for lethal headshots
- Weapon repair parts added to the "Tools" section at Traders
The Details
AI Damage to Player Bases
Our goal was to make convoy hunting more challenging for players who prefer sniping bots from the safety of a "two-minute" twig base. We felt that upgrading to a log-tier base was a fair trade-off for that tactical advantage. However, some players began exploiting this mechanic to lure AI toward other players' bases, leading to total griefing and destruction. To prevent these unpleasant surprises, we are reverting this change. Your bases are safe once again.
AI Headshot Damage
The recent weapon balance overhaul was intended to specialize weapon roles and make PvP more predictable. We wanted to ensure a stray pistol shot from a distance wouldn't result in an instant player death. Because of this, headshot damage was significantly reduced, leaving only sniper rifles capable of one-tap kills (excluding helmets).
Unfortunately, this unintentionally turned bots into bullet sponges. We are adjusting headshot values so that any weapon in good condition will kill an unhelmeted bot with a single headshot, provided you are within half of the weapon's effective range.
Weapon Repairs
The new repair system was the biggest point of contention. In 1.8, we significantly increased weapon durability (by 2–3x on average), meaning a mint-condition gun won't lose 50% of its durability in a single mission. To balance the economy, we made repairs more expensive and introduced a more realistic system involving unique parts and Machine Oil.
The idea was to add a new dimension to the meta: weapon rarity. We wanted maintaining your favorite high-tier gun to feel like an achievement rather than just a button click. However, we agree that costs became prohibitive for especially rare gear.
As a temporary solution: Traders now stock unique repair parts. These will be significantly cheaper than buying a brand-new gun just to scrap it for parts.
The Future: We are planning a more robust fix by introducing a blueprint system that will allow you to craft these unique parts yourselves.
We are also currently working on expanding the crafting system, which will include a new workbench and the aforementioned blueprints.
Stay tuned for more updates, and let us know what you think about these changes!
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