
Hello Deadsiders!
Today we begin the public testing of update 1.8!
We are very excited to hear your feedback during this test, as version 1.8 brings some major changes. Weapon balance and crafting has been completely rebalanced, with the goal to improve combat and progression. There is also plenty of new content like the R-12 revolver, new weapon mods like SMG and AR suppressors, sloped roofing, display mannequins, and more!
No need to worry about a wipe as well, in version 1.8 you will retain all your progress! No wipe!
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⚠️However, if you have a base on Mirny in G4, your base may be deleted ⚠️
This is due to the addition of a new structure on the beach, north west of the sawmill POI. More info can be found in this post below, directly above the patch notes
This is due to the addition of a new structure on the beach, north west of the sawmill POI. More info can be found in this post below, directly above the patch notes
In this post we will detail what you can expect from this update, but as always we have to mention that specific details are still subject to change. You may also want to begin the switch to the PTS branch while you read to save time, here are the instructions;
Zitat:
How to connect to the Public Test Server (PTS):
- Right-click Deadside in your Steam library; click on Properties…;
- Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
- Wait for the update to download and launch the game;
- Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
- Right-click Deadside in your Steam library, then click on Properties…;
- Choose BETAS, then select the “None” branch from the drop-down menu;
- Wait for an update to download and launch the game;
- Connect to one of the available official live servers depending on your location.
First up, let’s dig into the weapon rebalance as we have a lot to cover there. This rebalance addresses feedback from our community regarding durability, repair, and weapon accuracy. It also takes into account the new weapon attachments, as they shake up balance as well. We believe weapons are now more realistic, with each weapon having a more specialized role for more variety in gameplay.
In general, all weapons will now be more accurate with higher muzzle velocity and less drop. To limit effective range, bullets now lose damage as they travel through the air. The rate at which they lose damage depends on the caliber, for example pistol and smg rounds will lose damage much faster than a rifle or sniper. This solution is more realistic, and simplifies shooting for the player.
Weapon durability has been adjusted according to your feedback as well. All weapons have had their durability value increased by 2-3 times on average, meaning it will take 2-3 times longer for your weapons to lose durability.

On the other hand, how you repair weapons has been changed as well. Previously we had weapon parts according to weapon type, sniper parts for example. Now each weapon has its own individual parts. So an MG-36 requires MG-36 parts to be repaired. This will make maintaining high tier weapons more difficult, as obtaining their parts will require more effort. Previously you could maintain your M99 easily with sniper parts, which you could get by grabbing a bunch of Mosins or S85s from a mission. Now you will need M99 parts, which are much more rare. Additionally, machine oil will be required to repair weapons at a repair workbench. Higher tier weapons will require more machine oil to repair. Because of this new use, the amount of machine oil used for vehicle upkeep has been halved.
While those are the largest changes included in the rebalance, it's important to note that this is a complete overhaul. Every weapon in the game has had their stats and price adjusted. So if you want more details check the patch notes, and after the full release check the official wiki for all the nerdy data.

Next let's talk about another big change to weapons, and that is the addition of SMG and AR suppressors. This attachment has been requested for a long time, and we are happy to deliver a version that we can be confident in. There had to be careful consideration when it comes to audio and weapon balance, and we hope for your feedback on that during the test.
Like real life, silencers / suppressors will not actually make your weapon silent. Instead it reduces the sound signature of your shot, making your sound report difficult to notice and precisely locate. Even still we expect suppressors to be very powerful, and so they will have a durability value. They cannot be repaired, and will eventually burn out with lots of use. In fact, other attachments will now have durability in version 1.8, like muzzle brakes and extended magazines. Scopes / Optics will not have durability though, remaining the same as before.
We have also added a craftable bottle suppressor that can be applied to your weapons. Crafted from a plastic bottle, duct tape and rags, this improvised suppressor will only be effective for a short period of time due to its low durability.

In addition to suppressors, update 1.8 also adds two new red dots, pistol red dots, pistol extended magazines, and two 6x optics. These attachments will give more late game viability to pistols, while also allowing players to engage at longer ranges easier.


Speaking of pistols, version 1.8 brings one of our most unique weapons to date, the R-12 revolver! This “assault revolver” uses 5 .50 caliber rounds, loaded with a speed loader. In its current implementation, it deals a whopping 135 damage with 50% armor penetration. However its fire rate is very slow, it doesn’t have the best accuracy, and the projectiles are a bit slow. Keep in mind these stats are subject to change, but even with that in mind this revolver is sure to be a hilariously absurd hand cannon.

Last but not least when it comes to weapons, all you mosin enjoyers out there will be happy to hear that the animations have been changed to accept stripper clips! These small metal clips loosely hold 5 rounds that can quickly be “stripped,” or rather pushed down into the magazine to quickly do a full reload. No longer will you have to sit there slowly loading all 5 rounds one at a time.
Next let's talk about workbenches and crafting. In update 1.8 your base and its workbenches will become more important for crafting, while also giving you more items to craft. The goal is to improve balance, progression, and user experience all at once.
We have decided to split the existing workbench into three new workbenches. There will still be a workbench item in the game, but it will have a new role. These three new workbenches are the painting workbench, dismantling workbench, and repair workbench. This will simplify the UI and prevent frustrating unintentional disassembly accidents.
Now to craft many items in Deadside, you will need to use a workbench at your base. This is the new role of the workbench, as well as the new advanced workbench for more complicated recipes. We have also rebalanced crafting recipes in general, all to improve gameplay balance and progression overall.

The explosive workbench has been changed as well. Now to craft explosives you interact with the workbench directly, just like every other workbench.
You can also now craft ammunition at your base using the new ammo bench. This bench consumes gunpowder, scrap metal, and other items to craft various ammunition of your choice.
Bases have gotten a few new additions in this update as well. Now you can construct sloped roofing to give your base a more homely look. Of course we also expect these items to be used in creative ways for base defense, and other building projects.

In our last update, version 1.7, we added weapon plaques to display your firearms. Now in version 1.8, we have added mannequins to display your clothing and armor! These mannequins are crafted using mannequin parts, found primarily in a store within Kamensk, and rarely in car trunks, trash piles, and decor boxes. As an added bonus, carpets can now be hung on walls!

For our last major addition of version 1.8, a new industrial zone has been added into the Mirny map, along with a remodel of the sand quarry industrial zone. Thankfully these additions will not require a full base wipe, however if you have a base within the area of the new G4 industrial POI, it will be deleted on release of version 1.8. This is to prevent cases of bases clipping into the ground, or into the new structures. If you have a base within this area shown below, we recommend moving your items to a new location before the update is released.


As you can see, version 1.8 has made lots of changes. Your feedback during testing is important not only to find bugs, but to help us fine tune all of the rebalancing done in this update. The current patch notes can be found below, though keep in mind they are still subject to change until release.
Patch Notes:
Weapon additions and changes:
- R-12 revolver
- SMG and AR suppressors
- Extended magazines for IZH-70, TTk, C1911 that can be crafted
- Two new red dot sights
- Two new 6x optics
- New mosin stripper clip animation
Complete weapon rebalance:
- Changes to all weapon stats and prices
- New damage distance falloff system
- Increased weapon accuracy and durability
- More realistic ballistics, increased projectile velocity, reduced drop
- Changed headshot damage calculation that gives a crit multiplier to each weapon
- Weapons are now repaired with individual weapon parts, as well as now requiring machine oil
Workbench additions and rebalance:
- New Painting Bench used to apply skins to items
- New Dismantling Bench used to disassemble items
- New Repair Bench used to repair items
- The Workbench item is now used to gain access to some basic crafting recipes
- New Advanced Workbench used to gain access to advanced crafting recipes
- New Ammo Bench used to craft ammunition
Other Additions:
- Rebalanced loot spawning and crafting recipes
- Added the Roof Slope base structure
- Added mannequins used to display clothing and armor
- Added two new industrial zone POIs to Mirny
- Added the ability to hang carpets on walls
Thanks for reading, enjoy the PTS!
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