
Hello Deadsiders!
Our team has substantial (and exciting) plans for 2026, and in this post, we will outline them as transparently as possible, as well as summarize the key learnings and takeaways from last year.
First things first, we hear your feedback loud and clear. Currently, the whole Bad Pixel team is focused on tuning bots’ vision and hearing, fixing loot generation, adding new base decorations, and revisiting the game’s economy - all of that being the main feedback points you’ve shared with us. Expanding Deadside’s PvE aspect and adding more depth to the game overall are also in the pipeline. In the upcoming update drops throughout the year, we plan to:
- Expand the base production system
- Expand the list of craftable items and resources
- Add new production & comfort modules
- Clear up bugs and issues
The next big update is planned for March, and we’re planning on filling it with highly requested changes like workbench improvements and, most importantly, increasing the map size on Mirny. Here is a brief sneak peek at what’s to come:


The March update will mark our return to the formula of more frequent updates - with monthly or bimonthly roll-outs and shorter dev cycles. We’ll explain why in a moment.
In 2025, we shipped two big systems: Modkit and procedural map generation. The modkit was supposed to let our creative community members add their own content and tweak the game’s mechanics, and procedural generation was meant to give you basically endless map variations. However, the response from all of you wasn’t exactly what we hoped for.
Each of those two systems took months of development. Our dev crew learned from it and will lean more toward the essence of what makes Deadside unique in the first place, while introducing compelling content you haven’t seen before with regular waves of improvements. Procedural map generation is on hold for now; however, we don’t want all the content we made for it to go unused. The plan is to bring locations created for the procedural maps (and more) over to Mirny. We’ve already started doing that in Update 1.8: several locations, originally made for procedural maps, have made in into the main area. And that’s not where the integration stops — we’re continuing to bring over more of these finished locations, and you’ll be able to explore them in update 1.9.
We want to thank our mod creators for their awesome creativity, private server owners for stepping up and helping shape the game, and all of our active players for their honest feedback and the time they spend in Mirny. Our everlasting goal is to make the game better, and that’s what we’re going to put a special focus on during the ongoing twelve-month period.
Thank you for reading, and stay tuned for more details!
Bad Pixel
Join other survivors:

VK
YouTube
Official website

