
Hello Deadsiders!
Now that the modkit has been fully released, the team has begun working on new content and features that we can talk about today. Some support for the modkit will continue, for example exposing more mechanics for modification, but the majority of the team has moved on to other endeavors. Before we dig into the new features, keep in mind the usual WIP post caveat; development plans may change going forwards as needed, what you are seeing here isn’t final.
We want to keep Deadside replayable and interesting each time you play, and one of the best ways to do that is create new maps to play on. But making new maps is a time consuming process, and that development time could be used to work on other cool features. The solution? Automatic map generation!
With a robust map generation system, we can quickly create unique maps for official servers without the huge time investment of making a map from scratch.. This tool will save a lot of time in the long term, but it will require a chunk of development time to make it fully functional.
Right now the team has a functional tool made, and are refining it to make quality maps. This includes tasks like improving road generation, preparing POIs, and working with foliage generation. There are a lot of aspects that make a good Deadside map, so we need to ensure that everything is implemented correctly in this custom tool.
With this new map generation tool comes some new POIs for the tool to utilize, take a look!










While the programmers and level designers are working on map generation, our weapon artists and animators are free to work on making some new content. Right now they are working on improving our weapon system and gunplay. This includes improving the overall animation system, adding new weapon attachments, and completely new weapons! First lets cover a new weapon, an improvised grenade launcher made from a Mosin-K:

As for weapon attachments, there are a bunch that we would like to add. This includes laser aiming modules, extended mags and red dots for pistols, canted red dots, foregrips, and more. Some WIP models for each can be seen here;






Some of these attachments will take more development time than others, canted red dots and foregrips in particular will require a bit of animation work so that you can physically move the weapon in new ways. Even still these will do a lot to improve our overall gunplay, and give you more ways to customize your weapons to your playstyle.
Thanks for reading, let us know what you think about these features!
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