[b]OF QUEENS AND KINGS LIVE UPDATE[/b]
Agents, while the team is still working on a hotfix patch with bug fixes and overall polish, we decided to move forward with a live update to address feedback from the community and pain points in a quicker fashion. This is a server side patch so no client update should be expected.
The scope of these changes are, of course, pretty narrow but targeted based on community feedback. Let’s get to it.
[b]General
Map Spawn Points Tweaks[/b]
We’ve been keeping a close eye on the behavior of the overhauled spawn system and made quite a few adjustments across multiple maps to better spread player spawn points. We’ll keep monitoring to make live adjustments when needed. Please continue to send reports of spawns you consider too close for comfort to help us track them down.
[b]Agents Balance[/b]
As always after a seasonal update, balance feedback is extremely active. For now, we are addressing two points that keep coming back: The strength of Hans’s passives and the utility of Larcin’s base expertise post patch.
[b]Hans[/b]
The intent with Hans’s passive is to give friction to your victim, allowing you to capitalize on the offensive. Initially with the tweaks we made, we gave fear projection a longer slow than his base passive since it was his most underused passive at the time.
We are now making both slow the same duration and making it a bit shorter on his base option. We want to keep the slowness as a short friction, not a massive disadvantage to the victim.
[b]Passive[/b]
Base: Dreadful Presence
- Slow duration 2.5s => 2s
- Slow duration 4.5s => 2s
- Restored duration to 6s to allow better relocation.
- Fully Charged damage 70 => 60
- AOE size at full charge 5m radius => 2.5m radius
