[b]June Update[/b]
Agents, we are back with a a few items of focus:
[olist]
[*] Quality of Life
[*] Bug Fixes
[*] Major map reworks
[/olist]
In addition to the above, the team is hard at work on a major update that will introduce more changes as well as a live event later this summer, but we wanted to drop some improvements in the shorter term to keep the ball rolling.
Without further ado, let’s get into it!
[b]General
Field Upgrade Decks[/b]
Managing multiple field upgrade decks for different playstyle has been a pain and the addition of more agents to the roster has only made things more complicated. With this update, we are adding some much needed quality of life to playing with multiple decks.
[b]Decks Saved Per Agent[/b]
Much like gadgets, the deck you have equipped will now be saved only to the specific agent you are on in the menu. This means you can equip a specifically made deck per agent without having to swap it out everytime you take another character for a spin.
[b]Added more deck slots[/b]
With 12 agents in the roster, it only felt natural to upgrade the amount of decks from [U][b]8 to 12![/b][/U] You can now make bespoke decks for every single character to fit your playstyle.
[b]Changes to the default deck[/b]
A piece of feedback we received often is that the default field upgrade deck is not well suited for new players. To address this, we have made changes that add a bit more all around utility and puts less stress on getting a gold field upgrade to reach its full potential.
The new default kit is:
- Gray: Extended Ammo Pouch
- Green: Bulletproof Fabric
- Blue: Social Battery
- Purple: Field Agent Kit
- Orange: Overclock Chip
- Vault Printers
- Objective Pedestal
- Extraction terminals
[b]Fragrant shore[/b]
Fragrant Shore’s E terminal location is getting a full refresh, complete with a secondary entrance in the back-alley and a secret exit from the second floor that does not lead you to be seen by everyone on the main road.
[b]Pride Inks[/b]
Celebrate your pride with an assortment of new summer pride inks available to purchase with credits from the ink menu!
[b]Balance
Agents
Cavalière[/b]
[i][i]We are starting a pass to curate some reload speed that gives too low of an opening for rivals to exploit on weapons that are very reliable and fast firing. For Cavalière, that means bringing her base weapon closer to her other options in terms of reload downtime.[/i][/i]
[b]Weapon
Weapon 1: Dragoons[/b]
- Reload Time 1.55s => 1.8s
- Reload Time 1.5s => 1.75s
- Starting ammo 12 => 16
- Fire Rate 1.25 => 1.5
- Changed cooldown for all passives to start timer after it’s destroyed or expires.
- Cooldown now starts when expired or destroyed instead of when thrown
- Cooldown 15s => 5s
- Cooldown now starts when expired or destroyed instead of when thrown
- Cooldown 12s => 4s
- Damage from the mine no longer builds up heat when it hits NPCs in the radius.
- Cooldown now starts when expired or destroyed instead of when thrown
- Cooldown 16.5s => 8.5s
- EMF Duration 8s => 10s
- Gray: 1HP =>2HP per second
- Green: 2HP =>3HP per second
- Blue 3HP =>4HP per second
- Weapons with missing vibration on controllers now behave correctly.
- Fixed an issue to npc weighting that would lead to guard rooms in particular having less npc presence than intended.
- Fixed doors getting players stuck inside in a variety of situations when closing.
- Getting duplicate legendaries will now award credits correctly.
- Fixed an issue that resulted in players having less ammo than intended in pre-game lobby.
- Vigil’s missing pose is now available.
- Upped Spectator Cam sensitivity substantially on controller.
- Fixed level up bars raising infinitely in a variety of circumstances.
- Server side optimizations on danger events to reduce latency in situations where a lot of npcs are alerted
- Fixed an issue where guards could scold out of cover spies instead of aggroing them.
- Ace can no longer mash reload to reload faster than intended with the king.
- Server side performance optimization on red’s active to reduce latency that could happen when used.
- Fixed sword sound playing when hacking.
- Fix to inconsistency for damage on noxious gas
- Expertise 2 now has aim-assist like other weapons should on controllers.
- Fixed an issue that led to the proximity mine not behaving properly on some surfaces, namely doors.
- Fixed a large number of stairs that would not offer a proper path to NPCS.
