
- Solo lobbies will be changed to 8 players per lobby.
- Duo lobbies will be changed to 5 teams per lobby (10 players).













- All targets: Spies, NPCs, gadgets. Everyone basically will get aim-assist.
- Hostiles only : Guards, Out of cover spies and gadgets will get aim-assist.
- Spies only: Out of cover spy only will have aim-assist applied.

- Expertise charge on match start 0% => 50%
- Delay to be able to run after firing a weapon has been reduced from .75 to .25 seconds.
- Maximum turn rate while running has been increased by 20 degrees, allowing controller users to run without having to keep a strict angle on their controllers.
- Damage Falloff start at 20m => 25m
- Max damage at full falloff 60% => 70%
- Can no longer pick up gadgets while invulnerable
- Can no longer pick up gadgets while invulnerable
- Fire rate 4.25 => 5.25 shots per second
- Can no longer pick up gadgets while immaterial.
- Zone size has been reduced by about 55% to reduce mobility while inside
- Can no longer use social interacts inside the zone
- Hip Fire damage 10 => 15 per shot
- ADS intel shot damage 20 => 23 per shot
- Magazine size 5 => 6
- Charge time has been normalized: First charge takes .5s and every subsequent charge level now takes .65 seconds
- Damage per charge level change from 10-15-20-40-60 => 10-20-30-40-50
- Intel shot cost 3 => 2 intel
- Reduced recoil in scope
- % Refund per intel spent or gained 2.5% => 1%
- % chance of full refund per intel 5% => 3.5%
- Reduced Recoil
- Damage 8 => 9
- Headshot damage 11 => 12
- Damage Falloff start at 20m => 25m
- Max damage at full falloff 60% => 70%
- Reticle is now visible when aiming a sword attack.
- Base Poison Duration 12s => 10s
- Bonus sword damage on poison 30% => 15%
- Poison duration 24s => 18s
- Scaled up the drone to be 15% bigger than previously, with appropriate tweaks to hitbox to make it easier to hit when on the move.
- Slow rate 30% => 40%
- Shield health will now drain slowly when open (2.5 HP per second) in handheld mode and regenerate when closed.
- Tweaked visual effects to make the current damage state clearer.
- Delay to shoot after opening shield now applies to charge weapons correctly.
- Slight expansion of the weak point hitbox in deployed mode to help shoot it in less than ideal placements.
- Fixed an issue where guards would internally consider you heat level 1 when you were not, causing more aggression than intended.
- Extended spy cache loot range to fix issues grabbing it when a lot of items are present.
- Fixed a crash that could happen once a game is found before getting to agent select.
- Defeat screen will no longer pop immediately when dying.
- Fixed an issue where projectile weapons could shoot behind walls and other obstacles when close enough to them.
- Fixed an issue where guards would actively try to enter a purple room when they should not be able to.
- Fixed an issue that would lead to navmode overlay being stuck after getting eliminated.
- Fixed Navmode overlay stuck on death.
- Fixed an issue that caused Ace’s expertise to miss when trying to apply on a NPC.
- Fixed an issue that would lead to the big blind ability not highlighting out of cover spies inside.
- Fixed an issue that prevented Cavalière from investigating field upgrade chests and lost and found boxes.
- NPC no longer look at you when invisible.
- Fixed clipping issues in result screens featuring Larcin.
- Fixed an issue with Nautilo’s audio making it audible from much too far away.
- Fixed an issue where Octo could store a charge shot with the Nautilo.
- Toned down Nautilo effect on the victim’s camera to limit the “flash” effect.
- Xiu’s VIP clones can no longer open orange doors.
- Fixed an issue where getting revived inside Sasori’s bubble would leave the tooltip stuck.
- Fixed an issue where Sasori would get cooldown reduction twice with his darts using down with the sickness.
- Fixed an issue where kunai would not spawn if the shot was not charged.
- Fixed an issue where Sasori’s poison would prevent the use of shortcuts.
- Fixed Yu-Mi’s EMP destroying the umbrella shield in another player’s inventory even when not out.
- Fixed multiple chairs and benches across all levels to make them sittable.
- Fixed multiple instances of invisible keycards clipping in meshes.
- Fixed an issue where both purple and blue keycards could spawn in the same room inside the vault.
- Fixed NPC stuck spots across multiple maps
- Fixed a spot where players could leave the map using two bounce mats.
- Fixed some spots that would not count as part of purple rooms outside the vault.
- Deploying the umbrella shield will no longer stop you from sprinting.
- Fixed UI issue with hacktrap when placing traps in pregame lobby before the game starts.
- Fixed an issue that would cause tripwire UI to persist forever when getting eliminated inside of it.
- Fixed an issue where mimic could break spectator cam with many different objects.
- Fixed an issue that made it difficult to place gadgets while in social interactions.