[b]What’s next?[/b]
Agents, happy new year! The team is back in full force and is ready to share a sneak peek on what our focus is for our next patch. Let's call it…. [b]Operation Overhaul.[/b]
Like we discussed in the [url=https://forums.tripwireinteractive.com/index.php?threads/deceive-inc-state-of-the-game-2023.2340066/]state of the game post[/url] last year, we are carving ourselves some time to tackle core systems, polish existing elements and add new exciting gameplay elements that address long standing feedback from the community. While we currently expect everything listed in this post to be part of a single update, Operation Overhaul is a larger initiative that will encompass more changes than this across multiple future updates.
With that said, this is an early sneak peek in the feature set of operation overhaul. [u][b]This is not the entirety of what we are working on and everything shown here is still actively work in progress and subject to change[/b][/u]. Expect us to go in depth with these items over the next weeks to showcase the work of the team.
With all that said, let’s get into it.
[b]A early look at Operation Overhaul
Combat Overhaul[/b]
Let’s start with the largest area of focus: Combat. The elements tweaked for this update cover a wide range of topic including, but not limited to:
- Reworking weapon animations and feel.
- Improving Recoil to make it smoother across the board.
- Improving reliability in melee range engagements.
- Reworking Aim Punch to be less disruptive.
- Increase clarity and directionality of damage received feedback.
- Reworked muzzle flashes and bullet tracers.
