[b]Operation Overhaul Live Balance Update[/b]
Agents, we are dropping our first live balance update for Operation Overhaul effective immediately. This requires no download from your part and will automatically take effect in-game.
Our current mindset with this update is to keep the most oppressive and unpleasant elements targeted by feedback in check while we continue parsing through feedback for larger overarching changes in the future.
With all this said, let’s have a look:
[b]Damage Falloff[/b]
Damage Falloff is one of the biggest changes to DI’s sandbox this update and as such, we are monitoring feedback, analyzing numbers and taking a deeper look at where it should go next. While we are having a larger look at the mechanic, we still wanted to make full-auto weapons more lenient in the meantime as this was highlighted by the community as the most difficult aspect of this new reality.
- Changed start distance on falloff for full-auto weapons 10m => 15m
- Max amount of actively aggro-ed guard without a heat level 2 => 1
- Charge time shortened 1s => .65s
- Charge time shortened .45s => .3s
- Charge time shortened 1.3s => 1s
- Ammo amount gained per box raised 2 => 4
- Ammo amount gained per box raised 4 => 8
- Cooldown extended 60s => 75s
- Damage 40 => 37
- Fire Rate 1.15 => 1.05 shots per second
- Reduced Charmed duration 8s => 5s
- Heartbreak Duration 8s => 6s
- Heartbreak additional damage now in line with vulnerable status effect 35% => 25%
- Damage 11 => 10 per bullet
- Burst fire rate 10 => 9 shot per second
- Headshot Damage 15 => 14
- Reload Speed 2s => 2.2s
- Fixed a close player spawn on top of the Auction Hall
- Buffed ‘drawers spawn pools’ to have items more consistently.
- Fixed a keycard spawning behind a bed.
- Buffed ‘drawers spawn pools’ to have items more consistently.
- Tweaked some close spawn points in the habitation section.
