[b]Post-Jatimania Update[/b]
Thanks to your tireless effort ([i]and a little help from a mysterious figure working behind the scenes[/i]), Deceive Inc. has figured out how to counteract the hypnotic effects of Jati’s collectables, making us all safe from the JATIMANIA. With this return to normality, we bring some bug fixes and updates while we prepare for our next season.
[b]General
A blast from the past[/b]
We are bringing back the original pre-game lobby and theme music as we prepare for season 4. We hope you enjoy the old school vibes!
[b]Bots Update[/b]
In addition to multiple bug fixes, bots will now actively update their cover security level and enter the vault as the game progresses to give them a more player-like behavior.
[b]Movement Replication Update[/b]
Updates to how we handle character movement which should reduce rubber banding in latency situations, especially while running.
[b]Player Cover Behavior Update[/b]
Experienced players have known about a key difference between players in cover and NPC for a while now: Players in cover bumping into a npc will not react at all, while npc do a small wiggle to try and avoid the other character.
With this update, the cover of the player will do this avoidance move when colliding with another NPC by itself, removing this tell that was impossible to know about for newer players.
[b]Balance
Agents
Ace[/b]
With tracking abilities being a powerful tool, we are looking to raise their base cooldown across the board to make them appear a bit less often for victims.
[b]Expertise
Base: Queen’s Gaze[/b]
- Cooldown raised from 30s => 40s
- Cooldown raised from 30s => 40s
- Refunds on cancel decreased from 80% to 50%.
- Cooldown raised from 30s => 40s
- Cooldown raised from 30s => 40s
- Damage 23 => 27 (all pellets hit)
- Reload time 1.85s => 1.75s
- Damage 45 => 40 (all pellets hit)
- Reload time 1.6s => 1.9s
- Damage per shot 6 => 7
- Running animation tweaks to reduce the amount of variance when trying to aim for the head.
- Can no longer charge while interacting.
- Damage per Kunai 8(40 total) => 7 (35 total)
- Headshot Damage per Kunai 16 (80 Total) => 10 (50 total)
- Charged Katana Damage 70 => 60
- Running animation tweaks to reduce the amount of bobbing making shots difficult.
- Headshot Damage 33 => 34
- Charge Time 1s => 1.2s
- Uncharged Damage 6 per pellet (30) => 5 per pellet (25)
- Charged Damage 9 per pellet (45) => 7 per pellet (35)
- Charge Time 1.3s => 1.5s
- Charged Damage 51 => 50
- Charged Damage Headshot 90 =>80
- Fixed bots moving at run speed when walking.
- Fixed bots not fighting back against aggro-ed guards in some cases.
- Fixed Jati Mania items that did not have event icons.
- Fixed issue where the map name and mode name could overlap in the pre-game lobby.
- Fixed legibility issues in loading screens.
- Shield Brella health’s gauge will now correctly update when regenerating health over time.
- Fixing a bug where the goo pod could have the incorrect state between server and client.
- Fixed an issue that caused Squire’s Javelin sound to be occluded too soon.
- Fixed an issue that caused the turret to have more occlusion than intended.
- Added audio occlusion to more npc events so they fit the rest of the sounds in the game.
