
- Cooldown raised from 30s => 40s
- Cooldown raised from 30s => 40s
- Refunds on cancel decreased from 80% to 50%.
- Cooldown raised from 30s => 40s
- Cooldown raised from 30s => 40s
- Damage 23 => 27 (all pellets hit)
- Reload time 1.85s => 1.75s
- Damage 45 => 40 (all pellets hit)
- Reload time 1.6s => 1.9s
- Damage per shot 6 => 7
- Running animation tweaks to reduce the amount of variance when trying to aim for the head.
- Can no longer charge while interacting.
- Damage per Kunai 8(40 total) => 7 (35 total)
- Headshot Damage per Kunai 16 (80 Total) => 10 (50 total)
- Charged Katana Damage 70 => 60
- Running animation tweaks to reduce the amount of bobbing making shots difficult.
- Headshot Damage 33 => 34
- Charge Time 1s => 1.2s
- Uncharged Damage 6 per pellet (30) => 5 per pellet (25)
- Charged Damage 9 per pellet (45) => 7 per pellet (35)
- Charge Time 1.3s => 1.5s
- Charged Damage 51 => 50
- Charged Damage Headshot 90 =>80
- Fixed bots moving at run speed when walking.
- Fixed bots not fighting back against aggro-ed guards in some cases.
- Fixed Jati Mania items that did not have event icons.
- Fixed issue where the map name and mode name could overlap in the pre-game lobby.
- Fixed legibility issues in loading screens.
- Shield Brella health’s gauge will now correctly update when regenerating health over time.
- Fixing a bug where the goo pod could have the incorrect state between server and client.
- Fixed an issue that caused Squire’s Javelin sound to be occluded too soon.
- Fixed an issue that caused the turret to have more occlusion than intended.
- Added audio occlusion to more npc events so they fit the rest of the sounds in the game.