Agents, as discussed last week, we are rolling out a hotpatch to address a variety of issues reported since season 4’s launch. As we are looking for a quick turnaround time for this update, we have kept the scope of changes quite focused. Let’s dig into it.
[b]General[/b]
- Reduced smoke build-up in front of vigil’s weapon 1 when overheating to prevent obstructing the view.
- NPCs will no longer be scared from extremely far away when the extract is called.
- Abilities that stick to characters will no longer stick to allies to prevent unfair strategies (Vigil mines, Yu-Mi Expertise 3).
- Damage 9 => 8
- Headshot Damage 12 => 11
- Heat generated per shot 0.05 => 0.06
- Heat Decrease per second -.65 => 0.6
- Delay per heat starts decreasing .25s => .45s
- Max Ammo 150 => 140
- Starting Ammo 50 => 35
- Ammo gathered per pack 25 => 35
- Now uses the “high caliber” falloff preset instead of a sniper preset.
- Damage falloff start distance 55m => 25m
- Damage falloff maximum distance 75m => 35m
- Max damage reduction beyond falloff range 80% => 70%
- Cooldown 5s => 15s
- Duration 20s => 10s
- Cooldown 5s => 12s
- Cooldown 5s => 16.5s
- Duration 20s => 8s
- The umbrella shield no longer lets bullets pass through for .5 seconds when dropped, only characters. This allows you to drop it in front of you while running but will prevent you from getting shot after a drop, sometimes resulting in frustrating deaths.
- Fixed loading screen tips becoming very small (is this a tip for ants?!)
- The mythical avatar of Squire holding his spyglass is now part of loot briefcases.
- Fixed an issue where the controller was not able to enter the pause menu while spectating in some instances.
- Added distance checks to prevent NPCs in large rooms from being scared from very far away.
- Fixed Gold and purple field upgrades not awarding any XP.
- Fixed spectator mode having extremely slow sensitivity depending on player settings.
- Fixed an issue where network info would display incorrect ping information.
- Fixed stuck spots for NPCs in Sound Eclipse purple rooms inside the vault.
- Fixed disappearing book case when at a certain distance in Fragrant Shore’s vault.
- Fix to problematic spawn points in team modes
- Added a ‘kill plane’ on elevators outside of level bounds in Diamond Spire, preventing players from stalling the game there with the package.
- Fix to problematic spawn points in team modes
- Fixed an issue where Ace’s big blind could be seen by enemies in some situations.
- Fixed an issue where storing kunai after a sword swing with Sasori can make players shoot an additional dart.
- Vigil mines will no longer obstruct first person view if stuck on your character’s face.
- Fixed an issue where Vigil’s proximity mine could cause damage behind glass walls.
- Vigil’s missing intro pose has been restored and is now available to unlock.
- Corrected Galatine’s description to remove mention of projectiles (it’s not a projectile weapon)
- Fixed Octo’s neutralize on expertise 3 having a set duration that expires even when he is currently looking at you.
- Fixed an issue where victims of Yu-Mi’s bubble could have a stuck status effect that would not go away when mixed with bubbles from the booby trap passive.
- Reduced instances of flashing lights in Hans’s kit.
