- Fire Rate: 1.3 --> 1.1
- Time to charge: 1.15 --> 0.35
- Effect Duration: 20s --> 12s
- Effect Duration: 7s --> 4.5s
- Effect Duration: 12s --> 8s
- Fire Rate: 5 --> 4
- Damage: 12 --> 14
- Reload Time: 1.7 --> 1.8
- Mag Size: 16 --> 14
- Fire Rate: 1.3 --> 1.1
- Damage: 25 --> 30
- Crit Multiplier: 1.75 --> 1.7
- Reload Time: 1.65s --> 1.15s
- Fire Rate: 2.3 --> 2.8
- Reload Time: 3.1s --> 2.7s
- Fire Rate: 0.75 --> 0.65
- Damage: 35 --> 40
- Fire Rate 3.2 --> 2.5
- Damage: 17 --> 20
- Mag Size: 12 --> 10
- Damage: 20 --> 25
- Fire Rate: 2 --> 1.9
- Fire Rate: 5 --> 4.25
- Damage: 10 --> 12
- Max Ammo: 5 --> 4 mags
- Will now deflate by itself after a second to limit use as a blocker.
- Now has a small cooldown before being inflatable again to prevent spam.
- Added a .5s delay to open after shooting.
- Delay to shoot after opening increased .3s => .4s
- Fixed an issue where mashing the expertise button match start could allow you to use it before the start of the game.
- Fixed the shield-breall not blocking shots from guards.
- Fixed voice chat not working in private lobbies for teams beyond foxtrot
- Fixed Red “a view to a kill” description not being translated in other languages
- Fixed text that would overflow UI elements in multiple languages
- Fixed intro-poses not appearing in intro when selected during pre-game lobby.
- Fixed players respawning with the ammo they had in their weapon before dying at a revive station.
- Fixed weapons disappearing in the main menu when selecting an intro pose without a weapon.
- Fixed calling card loadout resetting when purchasing a new one.
- Fixed a variety of gadgets sounds that were not affected by audio sliders in options.
- Fixed the inspect profile function on PC.
- Fixed field upgrades icons not updating when changing your deck in the pre-game lobby.
- Fixed victim effect notifications overlapping health numbers in the UI.
- Fixed low health feedback staying stuck even after healing in spectator mode.
- Fixed an issue where Ace ADS shots would not deal damage or not apply the status effects under certain circumstances.
- Fixed an issue where shooting while inside the smoke cloud of grande finale would make shooting animations not play.
- Fixed an issue where Arsene Larcin’s cape would go over his body when using the “sieur volecoeur'' intropose.
- Fixed an issue where victims of “on the house” would stay affected even outside the range.
- Fixed an issue that caused damage even through walls and floors with the Nautilo.
- Fixed an issue where the “on the house” visual effect could stay stuck for the victim forever.
- Fixed an issue where the intel drain VFX would randomly appear on players not playing Octo.
- Fixed an issue that made the Nautilo AOE not break gadgets.
- Fixed an issue where the Nautilo would not spend intel in training mode.
- Fixed some inks not applying correctly to Octo’s weapons.
- Fixed an issue where positive status effects would scale the damage on Yuki & Hikari.
- Fixed an issue where Yuki & Hikari would only deal base damage to opponents in cover.
- Fixed an issue where Yuki & Hikari damage would stack with every drone trace if the drone is picked back up in between traces.
- Fixed an issue where holding melee then pressing and releasing ADS would make Sasori hold a dart even when having no ammo.
- Fixed an issue where using Noxious Gas while getting neutralized would make the expertise go on cooldown and remain in Sasori’s hand.
- Fixed an issue where victims of poison could not pick their gadgets back up.
- Fixed an issue where getting eliminated while teleporting could leave you stuck in the teleport stance on revive.
- Fixed an issue where the Queen/Monarch skin’s nails could clip while hacking.
- Fixed an issue where the sleeves of the Suan Ming costume could clip through Madame Xiu’s body in the main menu..
- Fixed an issue where mashing shots could break her animations and fire rate.
- Fixed an issue where the midnight protector’s skin could lead to clipping in the endscreen car.
- Fixed several locations where players could hug purple room walls to evade the vault terminal alarm in all maps.
- Overhaul of navigation mesh around all levels to reduce npc stuck spots and open path that were previously impossible to them.
- Fixed a location in Hard Sell where players could clip inside a column.
- Fixed an issue where the fountain statue in Hard Sell had a zone around it that would block weapon shots.
- Fixed multiple issues with clipping assets.
- Fixed an issue where NPCs standing on the extraction when the car arrives would walk in place.
- Fixing the bar inside the vault that was lacking some textures.
- Fixing some plants inside the aquarium that would only be visible from certain viewpoints.
- Fixing a couch that could not be sat on inside the staff rooms.
- Fixed the central purple room in the vault having no NPC.
- Fixed lightmap issues on glass walls.
- Fixed invisible collision on top of some railings.
- Fixed multiple walls that could be seen through by walking close enough to them.
- Fixed navmode not giving a path to vault terminal E.
- Vault Doors now have collisions when opened.
- Fixed a location where teammates could spawn very far from each other.
- Fixed a large list of non-sittable chairs. Sit away!
- Fixed certain drawers that could not be open if a level 3 intel spawned on top of it.
- Fixed collision on multiple assets inside the galleria.