

- Retinal scanners do not share their intel cost with the entire match anymore, only you and your team. Getting your hard work stolen has come across as a bit too punishing for using them.
- Retinal scanners no longer cause a danger event when activated that would alert guards to the position.


- Create a more distinct identity to the purple room deeper in the vault, making them more interesting to navigate and easier to recognize.
- Make the central part of the “engineering” area more interesting to fight and hide in with plenty more social interactions and more visual cover.
- Reduce the labyrinthic feeling with paths that are more straightforward and less winding staircases leading to the objective room.




- Body shot damage 45 => 40
- Body shot damage with charged passive 57 => 50
- Fire rate 5.25 => 5
- Damage falloff starts at 15m => 10m
- If Xiu or her team disables a Vault Terminal, she gets the ping on other players' location immediately. Rivals are not notified when this use case happens.
- If a rival disables the vault terminal, it will give the ping once the rest of the match gets the notification (15 seconds after the disabling.).
- Starting Fire Rate: 2 => 3
- Increaser Per shot: 3% => .55%
- Constant Shots before Overheat: 34=> 40
- Time to reach max curve: 2.5s=> 2.25s
- Max Rate of Fire: x5 (10) => x4 (12)
- Overheat Duration 4s => 3.1s
- Projectile damage 7 => 6
- Maximum Status effects stack 4x Damage (28 Per shot) => 3x Damage (18 per shot)
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- Added a visual distinction between allied and enemy shields to help clarify in team fights.
- Fixed an issue where your weapon/arm could disappear after using a healing vial.
- Plugged in some never before used Voice lines on some agents, notably on Larcin’s passive uses.
- Extraction confusion achievement now works correctly with the spyglass.
- Fixed an issue where the ping voice line would not play on single pings.
- You can now move while navigating the ping wheel.
- Extraction music now plays a different version correctly for the carrier and their team.
- Fixed an issue where guards could still enter toilet stalls in sound eclipse when aggroed.
- Fixed an issue where spectating a player using the drone would break the information shown on screen.
- Fixed an issue where navmode would cancel some unintended expertises.
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- Lasers in the objective room no longer block projectiles and are destroyed properly when the extraction phase starts.
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- Fixed a player spawn point inside some stairs.
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- Fixed an issue where Ace’s expertise activation timer was not visible.
- Tone down the visual intensity of multiple visual FX.
- Hans passives can no longer blow cover through walls.
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- Throwing your weapon now has appropriate vibrations on the controller.
- Fixed an issue where Nautilos charged shot could damage players through walls with the AOE.
- Auto-Fire hold settings now work correctly with Pulpo’s ads shots.
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- Fixed a bug where her expertise 2 would sometimes heal allies for much HP than intended.
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- Fixed an issue where Yu-Mi’s expertise status effects could stay stuck on victims.
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- Fixed an issue where the umbrella shield would not play its destruction visual effect when broken.
- When using the "retinal scanner" in teams, your team will see the needed intel amount visually (and visually only) drop incorrectly by 20, instead of the correct amount of 10 as terminals are de-activated. This will correct itself as the scanner is interacted with.