[b]Jatimania Hotfix[/b]
Agents, we are back with a hotfix patch to address some of the bigger issues reported for the Jatimania update.
We are also rolling very focused balancing changes in this hotfix to appease some frustrating aspects around Ace and Octo. We will continue to monitor the balance and discourse around the update to target our next bigger round of balancing tweaks in the near future. For now, let’s have a look.
[b]Player Count Update[/b]
We have recently ran an experiment on player count for Solo and Duo and we turned the mic to you to give us your thoughts through a poll on the subject. The results we got were as follows:
[b]Solo lobbies at 8 players[/b]
- 65.5% of responses were positive (score of 4 and 5)
- 20.7% of responses were neutral (score of 3)
- 13.8% of responses were negative (score of 1 and 2)
- 61.7% of responses were positive (score of 4 and 5)
- 24.7% of responses were neutral (score of 3)
- 13.6% of responses were negative (score of 1 and 2)
- Trace duration 25s =>15s
- Last Target duration 30s => 20s
- Vulnerable duration 15s =>10s
- Last Target duration 30s => 20s
- Removed the lingering effect after a player left Octo’s field of view. The effect will now disappear instantly when outside.
- Fixed an issue with the aim-assist strength setting that would make it also lower input strength. This setting should now behave correctly.
- Fixed multiple spawn points where keycards could appear invisible because of clipping.
- Fixed the extraction car clipping in the snack bar in Fragrant Shore when landing.
- Larcin throwing his weapon will now break his cover.
- Fixed an issue where Larcin could throw his weapon while immaterial in the grande finale zone.
- Fixed an issue where Madame Xiu could start her expertise when already considered dead on the server side.
- Fixed an issue where Madame Xiu could be stuck in her expertise stance when revived in teams.
- Fixed an issue that would cause Octo’s projectile with the Nautilo to deal the wrong value if charging another shot.
- Fixed an issue that allowed Red to use lovebomb infinitely by meleeing at the right time.
- Sasori will no longer get stuck in a no weapon state if he tries to melee while using Noxious Gas.
- Coated weaponry sound impacts will now occlude correctly.
- The handheld shield will no longer protect in directions the player is not looking at while undercover.
- The shield will no longer trigger the heartbroken status effect in many situations when charmed by Red.
