
- The long awaited arrival of private lobbies
- A new Operation (map) with Sound Eclipse
- A new Spy: Octo
- A new catalog “Of Queens and Kings”
- Tweaks, bug fixes, and balance changes!


- XP gains are 50% of regular matches XP.
- XP booster do not work in private lobbies and won’t deplete during a private lobby match
- Bonds Pile and Credit purses do not spawn in private lobbies
- You cannot start a private lobby with less than 2 players












- It’s a balancing mechanism against expertises that are very strong in combat in early gameplay. This means combat focused expertise will need some time to come into play and will encourage lower profile play in the early game.
- It gives quick-charging expertise an added appeal in early game vs long charging ones.
- It gives more leeway for cooldown reduction powerups to be appealing in low level slots to get an edge on the competition early on.
- Downed spies and npcs will no longer expire as an interactable clue (unless the person that eliminated them is no longer alive).
- Starting Ammo 12 => 15
- Ammo per box 2 => 3
- Max ammo 12 => 18
- Starting ammo 6 => 9
- Increased reliability of hits
- Increased reliability of hits
- Burst Fire rate: 10 bullets per second => 9 bullets per second
- Headshot Modifier 1.5 => 1.3
- Duration reduced 6s => 5s
- Duration reduced 15s => 10s
- Reload time 1.7s s => 1.9s
- Can see out of cover low health enemies even through walls in a 35m radius around her.
- Now triggers every time a vault terminal is disabled in the first phase.
- Now triggers every time extraction arrives
- Increased projectile travel speed
- Kunai Charge time .375s => .3s per kunai (1.5s total => 1.2s total)
- Increased projectile travel speed
- Damage scaling per status effect 50% => 75%
- Increased projectile travel speed
- Duration 6s =>10s
- Reload speed buff 25% faster =>35% faster
- Damage 9 => 8
- Fire rate 6 => 5.7 bullet per second
- Reload time 1.7s s => 1.9s
- Tweaked recoil to give a bit more kick especially in hipfire
- Damage 18 => 20
- Reload time 2.1s s => 1.9s
- Fire Rate 1.15 => 1.30 shot per second
- Lovebomb now gives heartbreak to out of cover enemies in its range instead of charming them back into cover.
- Out of cover allies within the range of the blast regain cover.
- Now creates a bubble when destroying rival gadgets too
- Cooldown to regen 45s => 60s
- No longer traces but leaves a snapshot of the player that triggered it at the location it was triggered.
- The silhouette stays in place and does not follow the victim, giving them a chance to escape the scene.
- Silhouette shows which spy they are playing as
- Replaced broadcast with trace status effect
- Deploy Delay 2s=>1s
- Rev Up Time 1s => .5s
- Hit frequency .5s => .4s
- Added a visual effect to everything affected by Scrambler
- Cooldown to regen 45s => 60s
- Gold 75%=>60%
- Purple 60% => 50%
- No longer affects healing stations and Ammo dispensers
- Stay tuned for the final changelog agents