[b]OF QUEENS AND KINGS UPDATE[/b]
[b]Please keep in mind that this is a Work In Progress changelog and things are subject to change (items may also be removed or added) before the final release.[/b]
Agents, it’s time to lift the curtain on our biggest content update yet with “Of Queens and Kings”! We are extremely excited to show you what we have in store, so let’s not delay and dive into what’s new right away:
- The long awaited arrival of[b] private lobbies[/b]
- A new Operation (map) with [b]Sound Eclipse[/b]
- A new Spy: [b]Octo [/b]
- A new catalog “[b]Of Queens and Kings”[/b]
- Tweaks, bug fixes, and balance changes!
[b]Introducing Octo[/b]
In the information world, few names attract as much attention as Octo. The self-proclaimed “King of hacking” has earned his reputation through un-rivaled skills and boisterous showmanship. An old acquaintance of Madame Xiu, Octo is as much a rival as an ally, working together countless times and trying to one up each other on every possible occasion. Even though she is annoyed by his extravagant attitude, Xiu herself would have to admit that he is the best when it comes to hacking into something.
The rumor goes that after a security breach in Deceive Inc.’s servers, Octo was immediately hired…
[b]Bringing intel to a gunfight[/b]
Octo joins the roster as our newest disruptor character, introducing with him a whole new perspective on intel. [u]Octo is all about Intel[/u]. Acquiring it. Spending it. Going all in on a gamble. Octo’s weapons all have a unique trait: their hip fire shots use ammo, but transform into intel-powered weapons when aiming down sight with unique properties.
All of Octo’s expertise are focused on ways to earn intel, from gathering it instantly to stealing it from rivals in a myriad of ways. On the flipside, his passives are all about spending intel to get benefits.
We hope you enjoy the push and pull of intel as you get to know Octo better in the coming weeks!
[b]New Catalog: Of Queens and Kings[/b]
For this season, we jump in the cutthroat world of high fashion with the chess-inspired “Of Queens and Kings” collection. You’ll be able to earn new regal costumes, intro poses and calling cards as you make your way through 50 levels of unlocks.
Purchasing the premium catalog will give you instant access to our newest agent, Octo, and exclusive rewards. [u]As a reminder, players can still buy Octo with Credits earned by simply playing[/u].
[b]New Reactive Ink “The entire court”[/b]
Catalog 3 comes with a new reactive ink that behaves differently from the one found in Neon Nights. “The entire court” will change appearance depending on your current disguise level as well as changing when outside of cover.
[b]Private Lobbies Release[/b]
Following our Beta in September, we are now ready to unleash private lobbies in a definitive manner with Season 3! By far the most requested feature ever since our alphas, private lobbies will allow you to invite friends and play the map of your choice in solo, duos, or trios.
You’ll find private lobbies in the mode select screen where you can get started OR you will automatically be taken to the private lobbies menu if your party size exceeds 3.
[b]A few notes about private lobbies:[/b]
- XP gains are 50% of regular matches XP.
- XP booster do not work in private lobbies and won’t deplete during a private lobby match
- Bonds Pile and Credit purses do not spawn in private lobbies
- You cannot start a private lobby with less than 2 players
[b]New Operation (Map): Sound Eclipse[/b]
Hazen, famous singer, artist and writer, is finally ready to unveil their newest performance: AGE OF DARKNESS, an opera that will revolutionize performance art forever.
The venue: The Valkyrie, the world’s first luxury space station for the rich and famous.
The catch? Hazen’s performance is a cover to unleash a powerful EMP device from space. Hazen, a true artist at heart, believes technology has rendered humanity incapable of creativity. The Valkyrie Comet, to them, is the ultimate sign of the decadence that technology has brought. If Hazen is not stopped, the highest note in their show will trigger the device, sending humanity’s technology back to the dark age. A veritable… sound eclipse, if you will.
[b]General Changes
Account level cap raise[/b]
New season, new level cap. We are raising the cap to level 500 with the all-new Spinel ink to unlock as a progression reward.
[b]Audio Occlusion Changes[/b]
We’ve made changes to how weapon sounds propagate in maps to make obstructions a bigger factor. In this update, walls and other obstructions will have a bigger effect on blocking sound while open areas will keep sounds propagating from far away. We hope this makes picking fights in closed off rooms safer and more of a strategic consideration.
[b]Room Weighting overhaul[/b]
A driving factor on how NPC navigate a map is based on “weights” attributed to room. In this update, a major overhaul of restricted areas weight has been made across the entire game.
This now means that all guard rooms have a balanced weight to not skew certain rooms to have much higher guard traffic than others, making some rooms more desirable to sneak into without a costume early on. This is a subtle change on the surface that should result in a better balanced experience overall.
[b]NPC Vision arc tweak[/b]
NPC are getting a vision upgrade with this update. What that means is that the side of npc will be less of a deadzone for them to spot you at various angles. We were very careful to tweak this in a way that still allows players to sneak behind npc, but standing right next to one on their side will result in them noticing you now.
[b]NPC Scolding behavior overhaul[/b]
Previously, when a npc spotted a player with the wrong disguise from far away, they would walk slowly to them to scold them. This meant that players could easily run through large restricted areas with very little risk of npc catching up to them. Now, aggro-ed npc that are far away will run toward the player to scold them.
We also think this behavior makes more sense for a player trying to emulate a npc and spotting someone with the wrong disguise from afar which should help blur the line more.
[b]Duo Stats Tracking[/b]
Duo mode is losing its experimental tag and gaining full-fledged stat tracking in the stats menu. We’ve been tracking Duo wins for a little while now in the back-end and are finally making it official in the profile menu.
[b]Terminal Revive Cover[/b]
When revived at an extraction terminal in duo or trio, you will now respawn with a random civilian disguise instead of your last disguise before getting eliminated.
[b]New Store Items[/b]
We have a new selection of legendary skins, inks and intro poses hitting the store with Season 3. Here’s a preview of[b] Midnight Protect Yu-mi[/b], [b]Luchador Chavez[/b],[b] Marquis Larcin[/b] and [b]Under-Convent Red[/b]!
]
[b]Balance
General Balance
Lower Body damage Modifier removal[/b]
Since the Misery Empire update, the game has been operating with 3 types of hits: Headshots, body hits and lower body hits. This had multiple effects on the game that we now feel are undesirable.
The main reason we are removing lower body hits modifiers has to do with consistency. With the pace of the fights in Deceive Inc. you often do not notice that the hit you just landed was not a body hit and the change in damage could lead to fights feeling inconsistent or taking more shots than they should.
Lower body hits are also an indirect buff to the strategy of jumping in fights as it increases the likelihood of enemies shooting you in the legs.
We hope this will make combat feel more reliable and consistent by removing some of the noise in the damage between players.
[b]Expertise charging on match start[/b]
With this update, you will notice that your expertise at the start of a match starts uncharged instead of being ready to use right away. This is a change we are trying for many different reasons:
- It’s a balancing mechanism against expertises that are very strong in combat in early gameplay. This means combat focused expertise will need some time to come into play and will encourage lower profile play in the early game.
- It gives quick-charging expertise an added appeal in early game vs long charging ones.
- It gives more leeway for cooldown reduction powerups to be appealing in low level slots to get an edge on the competition early on.
- Downed spies and npcs will no longer expire as an interactable clue (unless the person that eliminated them is no longer alive).
- Starting Ammo 12 => 15
- Ammo per box 2 => 3
- Max ammo 12 => 18
- Starting ammo 6 => 9
- Increased reliability of hits
- Increased reliability of hits
- Burst Fire rate: 10 bullets per second => 9 bullets per second
- Headshot Modifier 1.5 => 1.3
- Duration reduced 6s => 5s
- Duration reduced 15s => 10s
- Reload time 1.7s s => 1.9s
- Can see out of cover low health enemies even through walls in a 35m radius around her.
- Now triggers every time a vault terminal is disabled in the first phase.
- Now triggers every time extraction arrives
- Increased projectile travel speed
- Kunai Charge time .375s => .3s per kunai (1.5s total => 1.2s total)
- Increased projectile travel speed
- Damage scaling per status effect 50% => 75%
- Increased projectile travel speed
- Duration 6s =>10s
- Reload speed buff 25% faster =>35% faster
- Damage 9 => 8
- Fire rate 6 => 5.7 bullet per second
- Reload time 1.7s s => 1.9s
- Tweaked recoil to give a bit more kick especially in hipfire
- Damage 18 => 20
- Reload time 2.1s s => 1.9s
- Fire Rate 1.15 => 1.30 shot per second
- Lovebomb now gives heartbreak to out of cover enemies in its range instead of charming them back into cover.
- Out of cover allies within the range of the blast regain cover.
- Now creates a bubble when destroying rival gadgets too
- Cooldown to regen 45s => 60s
- No longer traces but leaves a snapshot of the player that triggered it at the location it was triggered.
- The silhouette stays in place and does not follow the victim, giving them a chance to escape the scene.
- Silhouette shows which spy they are playing as
- Replaced broadcast with trace status effect
- Deploy Delay 2s=>1s
- Rev Up Time 1s => .5s
- Hit frequency .5s => .4s
- Added a visual effect to everything affected by Scrambler
- Cooldown to regen 45s => 60s
- Gold 75%=>60%
- Purple 60% => 50%
- No longer affects healing stations and Ammo dispensers
- Stay tuned for the final changelog agents
