Patchnotes
[b]Fixed Dead- and Softlocks[/b]- Fixed bug where NPCs sometimes didn't start fighting in the arena
- Fixed bug where Jendra doesn't follow player into the deep mine
- Fixed bug where Dark doesn't go into the arena
- Fixed a cutscene in Forest Primeval where it got stuck on Nemeton side
- Fixed cutscene at Nemeton bridge freezing if Asmus wants to talk to player but is already at the Fire Festival
- Fixed a repeating dialog with Karotte when getting ready for the expedition
- Fixed bug where Reija disappears after re-entering the library after finishing it
- Fixed softlock at "Vanished Weapons" where Harvey runs back and forth
- Changed player collision with obstacles to avoid getting stuck
- Removed door to sleeping area in Remnants mine
- The spike ability of Diemo now disappears when he is beaten
- Added some blockers to the spider dungeon to avoid cheesing
- Increased volume of ambience in Drivanius cave
- Fixed lots of bugs where player could get stuck in obstacles
- Fixed lots of render order issues with objects in the world
- Fixed lots of typos in all languages
- Fixed some unintended locations where players could blink to
- Fixed bug where Bonny has no food for player anymore
- Fixed bug where Henik stops attacking in Mighty Boar fight
- Fixed bug where spider eggs behave strangely
- Fixed bug where boss fight between faction leaders takes ages when looting their weapons beforehand
- Fixed bug where player could
- Fixed items in Kendricks house counting not as crimes
- Fixed cutscene when entering the Refugee for the first time but the NPC walked out of the screen
- Fixed an issue with a cutscene in the bandit mine that seemed to "lag" for a few seconds
- Fixed bug where spawned spiders didn't aggro properly
- Removed a destructible wall that was accidentally placed in another wall
