Changelog
Finally, here's a list of other bug fixes, balancing changes and the like that we've done in the context of this update: [b]Balancing/Changes[/b]- Battlecry now only increases physical damage
- Wind Talisman now only increases physical damage
- Increased HP of Jero/Molvina and Drivanius by ~20% on Insane among other slight adjustments
- Added sounds and visual effects to the crystal when fighting the waves in the new dungeon
- Increased number of hits needed to progress after beating new boss
- Improved healing with "Ring of Blood" when using weapons with lower damage (like daggers)
- Fixed Bady not fighting properly when fighting him a second time after the arena
- Fixed small tilemap errors in the world
- Fixed wrong collisions with actors when using "Gift of the Wolf"
- Fixed an bug that caused enemies to have wrong poise values if they have a variant in insane mode
- Fixed wrong focus bar slicing in the ability tab
- Fixed camera bug when transition to the optional ending
