Furthermore, in the last episode of Behind the Pixels, we specifically addressed your questions and answered them (video is in German, but with English subtitles). https://www.youtube.com/watch?v=wsDeWSUIOwI
Perhaps we answered a question there that might interest you? Or you may have your own questions. Write them in the comments and we will answer them in a future video.
What do we do now after Drova? What's next? We'll answer that in the next update video, which will come next week.
Just2D
Changelog
Finally, here's a list of other bug fixes, balancing changes and the like that we've done in the context of this update:
- Added safety teleporters to allow leaving Forest Primeval in later chapters after bugging in and being stuck in there
- Added a teleporter to a certain room where some people have bugged in and were stuck
- Added Adwin to character info in journal
- Added a pop-up when Germans try to report that "Rennofen" is a typo (it is not :D)
- Adjusted some object colliders in the world to avoid getting stuck
- Tweaked aggro ranges for Bygone warriors in underground dungeons
- Tweaked tooltip of "Gladiators' Armor"
- Reduced the collider when using "Gift of the Wolf"
- Fixed some graphical tile/object issues in the world
- Fixed a bug where player got stuck in a dialog loop with Lukan
- Fixed a bug where items were removed from inventory when putting an item on a puzzle statue
- Fixed some locations where Misty Step didn't work consistently/as intended
- Fixed a bug where spell "Charge of the Boars" could be looted everytime after saving/loading
- Fixed lots of typos
- Fixed a daily routine for Jero where he was looped sitting down/getting up
- Fixed some minor issues with some journal entries
- Fixed a bug where player couldn't talk to Kora, Tia and Sorcha
- Fixed a rare bug where Ella could die in the Deep Mines
- Fixed a mushroom that couldn't be looted
- Fixed a dialog option with Sorcha, where player could say something that wasn't known
- Fixed a tooltip layout when using the biggest font