Changelog
Finally, here's a list of other bug fixes, balancing changes and the like that we've done in the context of this update: [b]Soft- and Deadlocks[/b]- Fixed a case where items could not be given to Adalgis for the quest
- Fixed a bug were Doro doesn't move to Nemeton during the quest
- Tweaked all hit boxes and timings on humanoid melee attacks
- Improved pathfinding of Leshens
- Fixed aggro behaviour sometimes triggering through walls
- Fixed worms sometimes healing themselves while being in combat
- Fixed a bug where the door for missing weapons quest was not opened in time
- Fixed a bug where Ivera moves back and forth
- Fixed NPC journal entries when using letters that are not included in English alphabet
- Fixed Jagged Knife not actually causing proper bleed damage
- Fixed a bug when dragging & dropping of abilities on themselves in the spell panel
- Fixed Bady not regenerating health after fighting him
- Fixed a bug where a new character was loaded after dying without autosave being active and never saved manually yet
- Fixed a case where water creatures in the moor left the water
- Fixed lots of typos
- Fixed lots some obstacle colliders in the world
