Patchnotes
[b]Fixed Dead- and Softlocks[/b]- Fixed a bug where Fester and Kati got stuck in the arena
- Fixed a bug in a cutscene in the Red Tower that got stuck
- Fixed a bug where player got stuck in a dialog loop with "The Ripper"
- Fixed a bug where dialog with Liesl displays wrong options
- Fixed a bug where Seal of Drivanius was not activated correctly
- Fixed a bug where Angus leaves the expedition under certain circumstances
- Fixed an issue where Bertine leaves player behind and gets locked behind black flames
- Fixed an edge case where the corpse of Aldo could not be examined
- Reduced collider size for certain traps in the game to favor player
- Fixed lots of collisions with obstacles
- Fixed lots of typos
- Fixed a bed below Georgefarm that could be used to glitch through a wall
- Fix bug where Reija joins player "forever" after library
- Fixed a bug where spider animations were played wrong when they descended from the ceiling
- Fixed a bug where player can't inform Angus about Kendrick
- Fixed some graphical issues with the floor at several locations
- Fixed bug where Niala talks again about the attack on woodcutter camp in chapter 3
- Fixed a bug where spider nests could be interacted with but then nothing happened
- Fixed achievement "Help in the Grove" which had a missing condition
- Fixed a bug in the bandit mine where players could not unequip the pannier
- Fixed NPCs not opening door during combat
- Fixed achievement synchronization with Steam
