Fixed Dead- and Softlocks
- Fixed bug where the fire festival didn't progress after starting the prank on Mombert
- Fixed that the stolen package from the quest "The Stolen package" wasnt lootable under certain circumstances
- Fixed multiple locations in the world were player got stuck
- Added a pickaxe to the deep mine (in case your trusty Silver Smasher breaks, or you forget to bring any pickaxe at all)
- Added safety checks to avoid saving/instant death after reloading a game in Iron mode
- Fixed bug where the door in the Nemeton warehouse was closed and players were locked up
- Fixed bug where the mother roots were not interactable if percepted earlier in the game
- Fixed bug where mother roots dialog got frozen
- Fixed bug where character got stuck after attacking/swapping weapons in a certain order
- Fixed bug where player could not finish "Broken Trust" quest
- Fixed bug in the bandit cave where the dialog froze
- Fixed Eugen running in circle instead of progressing the hunt
- Fixed bug where Karotte talked endlessly during expedition instead of progressing
- Fixed crash at the very end if player decides to go downstairs again after starting the final scene
- Fixed Agilo not reaching a certain location in cutscene, resulting in an infinite cutscene
- Fixed cutscene where Jendra could not reach a corpse in Deep Mines, resulting in infinite cutscene
- Fixed but where camera went wild after talking to a druid in upper Remnants Camp
Changes/Tweaks
- Increased number of arrows when crafting
- Increased crafting resources available to buy from merchants
- We added a second autosave slot to Iron mode
- You are now able to sell equipped items if you own the item more than once
- Balanced "Bet that" manipulations and increased feedback who will probably win
- Adjusted damage from the black flames, also you won't be able to dodge through the flames anymore without getting stacks
- Added more Firewood near the location of the stolen package
- Removed the possibility to sell "Signet Stone of the Bygones
- Added a few more instruments to the world. Now both factions sell horn and lyra at the market.
- Added buff icon for Ear Protection as players often forget about them
- Adjusted multiple hitboxes from enemies including exploding mushrooms, worm attacks
- The game no longer pauses when game loses focus when using windowed modes
- Increased experience points gained from bandits
- Changed Description for the last step of the "Dreams of Another World" quest
- Changed Descriptions for some of the "My, very own Talisman" Clues.
- Increased amount of ore prospected from veins with learned talents
- Added cost of spells the tooltip in the trade menu
- Added text to let players know how many silver was prospected and will be removed when leaving the Pit
- Added collider to certain stairs in the library after finishing it
- Leshen are now bleeding green instead of red
- Improved pathfinding for spiders in opened corridors
Other bugs
- Fixed a bug where the NPC guarding a warehouse outside Pit could not be brawled
- Fixed "Dismal Stew" being displayed multiple times in crafting menu
- Fixed Ede not reacting to theft
- Fixed Finlay not letting player sleep in the bed after defeating him
- Fixed dialog between Ida and "frogman" resulting in tracking shot throughout half the world
- Fixed foxes not attacking when entering their cave
- Fixed cutscene with Jendra in Deep Mines if player rushed and killed the enemy before the others reached it
- Fixed bug where items of Aldo where still considered stealing even though he left
- Fixed Doro not following to Nemeton
- Fixed bug where options menu were not scrolled to the end with controller
- Fixed wrong dialog when player entered Nemeton without Lobo, then with Lobo and then talking to him
- Fixed Rura teaching improved lockpicking again
- Fixed bug where bandits on the road to Nemeton became "friendly"
- Fixed bug where Kati attacked player when attacking the training dummies
- Fixed bug where Gra never went to the arena fight when beating him and having his axe
- Fixed bug where achievement to enter Nemeton was not triggered when entering with Lobo
- Fixed a bug where "Work, Work" could not be completed
- Fixed a bug for certain spider eggs lookin open, but still spawned a spider
- Fixed dialog with Friedel where she mixed up high and low debt
- Fixed bug where Kati and Fester stuck after their fight
- Fixed bug where debt list could not be stolen from Friedel
- Fixed bug where "Missing" could not be finished
- Fixed bug where Geras vote was not considered for Boris
- Fixed weird pathing with expedition on Remnants side
- Fixed bug where quest "Debt isn't real" is still open even though Lindon died
- Fixed multiple bugs with Bady axe and Bardok
- Fixed bug where Bruna wanted to escape even though the player didn't choose that option
- Fixed Gradan missing when starting the expedition
- Fixed multiple instances where HUD began to flicker because NPCs tried to start a dialog and canceled them immediately
- Fixed dialog with Karotte in Act 3 resulting in a very weird tracking shot
- Fixed spawn behavior of enemies in the Knawed Moor
- Fixed tadpoles where not displayed an certain locations in the game
- Fixed bug where items could be duplicated from within the inventory
- Fixed missing combat music during the arena fight between Bady and Gra
- Fixed bug where mud didn't slow down after dodging
- Fixed bug where equipment was replaced when opening the chest in bandit cave when not being kidnapped
- Fixed Magic Vision and buff cries to properly refresh when recast
- Fixed Fawini to always have aggro on player
- Fixed Fawini attacking her companion (she seems to have some anger issues apparently)
- Fixed bug where silver could not be unloaded in Nemeton within "Vanished Weapons" quest
- Fixed eternal rain/thunder after picking up "Thunderstorm" spell
- Fixed weird yellow image behind your current spell (Linux only)
- Fixed bug where key binds didn't change on the HUD
- Fixed the mad woman dropping items mulitple times
- Fixed bug where NPCs multiplied things they looted from you
- Fixed floating point errors resulting in time not progressing in the game when the framerate was too high
- Fixed that Tristans corpse lootable twice
- Fixed Henik to teach player even though he is not part of Nemeton yet
- Fixed errors when getting kidnapped even though the mines were entered from the outside
- Fixed fishing and mining sometimes causing people to get angry
- Fixed lots of typos in all languages
- Fixed bug where hitboxes activated delayed resulting in attacks not hitting the target
- Fixed that the "Yellow, shiny stone" wasnt sellable
- Fixed that the breakable wall in the cave beside Pwyll's camp was only breakable from one side
- Fixed that Jingling Pouch got automatically marked as a junk item
- Fixed Description for "Sign of Attonement"
- Fixed Worlddialogue on the Big stone in the middle of the Nemeton market
- Fixed collider by the waterfall east from the warehouse in Nemeton
- Fixed a collider issue by the bridge between the woodcamp and georgs farm, allowing you to walk on the deep water
- Fixed Arrows beside the nemeton barracks wasnt lootable
- Fixed torch not being attached to a wall
- Fixed bug where inventory reset its scrollbar after certain actions
