Changelog
Finally, here's a list of other bug fixes, balancing changes and the like that we've done in the context of this update: [b]Fixes[/b]- Fixed colliders that were active before the boss fight and blocked the entry
- Fixed some changes form last patch were not applied correctly
- Fixed some menhirs that faded completely
- Fixed some pixel and tile errors in the world
- Fixed an issue in the deep mine with Jendra that caused a stucking cutscene sometimes
- Fixed exploding flesh monster that kept running while exploding
- Fixed a bug in spell menu that caused an amount number to pop up
