Fixed Deadlocks
- [i]Fixed [/i]Tiaas meat quest, you can finally give her the meat properly
- [i]Fixed [/i]Deep Mine bug at Jendra where player can't progress after mining the silver
- [i]Fixed [/i]expedition on Remnants side. It coulnd't progress after sleeping
- [i]Fixed [/i]guard errors that occured when having a brawl nearby and walking through the guarded area
- [i]Fixed [/i]the end of Deep Mine where Jendra is supposed to open the wall, but wasn't
- [i]Fixed [/i]two cliff jumps where the character could stuck in the wall afterwards
- [i]Fixed [/i]that Muc didn't want to go to Rura
- [i]Fixed [/i]giving Kora rustmoss
- [i]Fixed [/i]bug where the quest "Missed" couldn't be finished
Changes/Tweaks
- Satiated buff no longer disappears after sleeping
- Improved chance to gain items when having mining talents
- When Aldo is gone, taking items from his shop is no longer a crime
- When selecting VSync, Framerate is no longer adjustable (these are exclusive to one another)
Other Bugs
- [i]Fixed [/i]world dialog when not having a pickaxe equipped on a certain quest
- [i]Fixed [/i]Blink distance with controller
- [i]Fixed [/i]Nemeton NPCs on the way to Knoll in the Floodplain Forest were missing an important debuff
- [i]Fixed [/i]not gaining flow in fighting tutorial
- [i]Fixed [/i]Bardok being angry after taking the axe, even though he wants you to
- [i]Fixed [/i]wrong world dialog during expedition when playing Remnants Camp
- [i]Fixed [/i]a wrong perception dialog on the Nemeton market
- [i]Fixed [/i]Marten walking out of the tavern at night when playing music
- [i]Fixed [/i]two Bugs with Jendrik not behaving correctly
- [i]Fixed [/i]Katsa not triggering dialog when walking out or brawling with an NPC
- [i]Fixed [/i]Kessia walking through walls to get to their new sleeping spot
- [i]Fixed [/i]navigation was stuck at VSync in options menu
- [i]Fixed [/i]dead enemies were sometimes reset to their spawn position
- [i]Fixed [/i]wrong texts after learning new stats/talents that occured rarely
- [i]Fixed [/i]NPCs having the wrong combat idle
- [i]Fixed [/i]rebinding didn't update the text on HUD elements
- [i]Fixed [/i]a bug where player couldn't load the carts in Nemeton with silver
- [i]Fixed [/i]wind talisman tooltip
- [i]Fixed [/i]text errors when borrowing money from Friedel
- [i]Fixed [/i]bug where player could get infinite rewards from Helma after playing hide and seek with the children
- [i]Fixed [/i]a cliff jump where the character could stuck in the wall afterwards
- [i]Fixed [/i]Thorny Vines consumable to have bigger range and actually slow targets
- [i]Fixed [/i]a rare bug where the game stayed in slow motion after using a spell
- [i]Fixed [/i]Roisin was angered after buying here ear protections as if you had knocked her out
- [i]Fixed [/i]several tile and texture errors in the world
- [i]Fixed [/i]infinite iron loop
- [i]Fixed [/i]several internal exceptions
