Changelog
Finally, here's a list of other bug fixes, balancing changes and the like that we've done in the context of this update: [b]Balancing[/b]- Ring of Blood - Decreased lifesteal rate by 50%
- Added a short pause when player is in high range and not attacking
- Increased Poise Damage of slow attacks
- Adjusted some hitboxes
- Added colliders to the body after it died
- Fixed new dialog option with Meluna if selling a certain item before talking to her
- Fixed obsidian spear spell not working after defeating new boss
- Changed how to get the new spell from Diemo Sparks
- Fixed lots of visual tilemap errors
- Fixed an issue with tilemap collision (some issues still remaining)
- Some changes to environment here and there
- Fixed render order of new transformation spell
- Fixed an internal error when loading during loot interaction
- Fixed weird black line on a breakable wall after saving/loading
- Replaced some items that weren't lootable properly
- Fixed fading on new wall murals
- Fixed a bug where health bars stayed visible on defeated Draugrs in new dungeon
- Fixed a bug where camera goes out of bounds when entering Red Tower from nemeton side
- Fixed two hair presets that had visual errors
- Fixed error where package can be duplicated when looting Asmus
- While Henik is in the warehouse his location in the journal will be "Nemeton Market"
