[b]Open Beta Updated Patch Notes[/b]
These are changes from the PREVIOUS Open Beta build to the NEW Open Beta buildGameplay
- Reworked submarine detection formula, added three new defines related to the submarine detection, SUBMARINE_BASE_STEALTH_VALUE, SUBMARINE_REVEAL_DETECTION_MULTIPLIER, SUBMARINE_REVEAL_TORPEDO_FIRING_DETECTION_MULTIPLIER
- Reduced minimum naval hit chance from [b]2%[/b] to [b]0.5%[/b]
Supply Consumption
[b]Carriers[/b] 1.2 → 0.8 [b]Battleships[/b] 0.8 → 0.56 [b]Battlecruisers[/b] 0.48 → 0.32 [b]Heavy Cruisers[/b] 0.4 → 0.24 [b]Early Destroyer[/b] [i]Naval Range[/i] 1500 km → 2000 km [b]Basic Destroyer[/b] [i]Naval Range[/i] 1800 km → 2500 km [i]Service Manpower[/i] 325 → 300 [b]Improved Destroyer[/b] [i]Naval Range[/i] 2000 km → 3000 km [i]Service Manpower[/i] 400 → 350 [b]Advanced Destroyer[/b] [i]Naval Range[/i] 2500 km → 3500 km [i]Service Manpower[/i] 500 → 400 [b]Improved Cruiser[/b] [i]Naval Range[/i] 4000 km → 3500 km [i]Service Manpower[/i] 1200 → 1000 [b]Advanced Cruiser[/b] [i]Naval Range[/i] 4500 km → 4000 km [i]Service Manpower[/i] 1400 → 1200 [b]Torpedo Cruiser[/b] [i]Naval Range[/i] 4000 km → 3500 km [i]Service Manpower[/i] 960 → 900. [b]Panzerschiff[/b] [i]Service Manpower[/i] 1800 → 1200 [i]Hull IC cost[/i] 3500 → 3000 → 2800 [i]Surface Visibility[/i] 22 → 20 → 18 [b]Coastal Defense Ship[/b] [i]Naval Range[/i] 1500 km → 2000 km [i]Service Manpower[/i] 1800 → 1000 [i]Hull IC cost[/i] 3500 → 1500 [i]Surface Visibility[/i] 20 → 18 [b]Pre-Dreadnaught Hull[/b] [i]Naval Range[/i] 2250 km → 2500 km [b]Basic Heavy Hull[/b] [i]Service Manpower[/i] 5200 → 4300 [b]Improved Heavy Hull[/b] [i]Service Manpower[/i] 6000 → 4650 [b]Advanced Heavy Hull[/b] [i]Service Manpower[/i] 6000 → 5000 [b]Modern Heavy Hull[/b] [i]Service Manpower[/i] 6000 → 5000 [i]Hull IC cost[/i] 4000 → 3600 [b]Cruiser Carrier Conversion[/b] [i]Naval Range[/i] 4000 km → 3000 km [b]Battleship Carrier Conversion[/b] [i]Naval Range[/i] 4000 km → 3000 km [i]Service Manpower[/i] 5000 → 3500 [b]Basic Carrier[/b] [i]Naval Range[/i] 3000 km → 3500 km [i]Service Manpower[/i] 4500 → 4000 [b]Improved Carrier[/b] [i]Naval Range[/i] 4000 km → 4250 km [i]Service Manpower[/i] 5000 → 4500 [b]Advanced Carrier[/b] [i]Service Manpower[/i] 5500 → 5000 [b]Modern Carrier[/b] [i]Service Manpower[/i] 6500 → 6000 [i]Escort Carrier[/i] [i]Hull IC cost[/i] 1500 → 1250 [i]Service Manpower[/i] 2500 → 1500. [b]Super Heavy Hull[/b] [i]Service Manpower[/i] 9000 → 7000 [b]Naval XP gain for the following mission types:[/b] [i](This value is expressed as a ratio compared to Naval Training XP Gain Rates, which is currently set at '1'.)[/i] [b]Patrol, Convoy Raiding, Convoy Escort, Mines Planting, Mines Sweeping[/b] Increased to 0.2 [b]Strike Force[/b] Increased to 0.5 [b]Removed Resource Cost from most of the naval modules[/b] (guns, deck armor, hangar decks) (Armor Schemes as well as Anechoic Tiles will still have resource costs associated with them)Resource Cost changes
[b]Cruiser Armor Scheme[/b] Steel: 0/1/1/2 → 0/0/1/1 Chromium: 0/0/1/1 → 0/0/0/1 [b]Battleship Armor Scheme[/b] Steel: 1/1/2 → 1/1/1 Chromium: unchanged [b]Submarine Carrier Hull[/b] 3 Steel → 4 Steel [b]Advanced Destroyer Hull[/b] 4 Steel → 3 Steel [b]Early Cruiser Hull[/b] 1 Steel → 2 Steel [b]Basic Cruiser Hull[/b] 2 Steel → 3 Steel → 2 Steel [b]Improved Cruiser Hull[/b] 2 Steel → 3 Steel + 1 Chromium → 3 Steel + 0 Chromium [b]Advanced Cruiser Hull[/b] 3 Steel → 4 Steel + 1 Chromium → 3 Steel + 1 Chromium [b]Torpedo Cruiser Hull[/b] 2 Steel → 3 Steel [b]Panzerschiff Hull[/b] 2 Steel → 3 Steel + 1 Chromium [b]Coastal Defense Ship Hull[/b] 3 Steel → 2 Steel [b]Pre-Drednought Ship Hull[/b] 1 Steel + 1 Chromium → 2 Steel [b]Early Heavy Ship Hull[/b] 1 Steel + 1 Chromium → 3 Steel + 1 Chromium [b]Basic Heavy Ship Hull[/b] 1 Steel + 1 Chromium → 4 Steel + 1 Chromium → 3 Steel + 1 Chromium [b]Improved Heavy Ship Hull[/b] 1 Steel + 1 Chromium → 4 Steel + 1 Chromium [b]Advanced Heavy Ship Hull[/b] 1 Steel + 1 Chromium → 5 Steel + 1 Chromium → 4 Steel + 1 Chromium [b]Modern Heavy Ship Hull[/b] 6 Steel + 3 Chromium + 2 Tungsten → 6 Steel + 4 Chromium + 2 Tungsten → 5 Steel + 2 Chromium + 2 Tungsten [b]Super Heavy Ship Hull[/b] 1 Steel + 1 Chromium → 5 Steel + 3 Chromium → 5 Steel + 2 Chromium [b]Basic Carrier Ship Hull[/b] 3 Steel + 1 Chromium → 5 Steel + 1 Chromium → 4 Steel + 1 Chromium [b]Improved Carrier Ship Hull[/b] 4 Steel + 1 Chromium → 6 Steel + 2 Chromium → 5 Steel + 2 Chromium [b]Advanced Carrier Ship Hull[/b] 4 Steel + 2 Chromium → 7 Steel + 2 Chromium → 6 Steel + 2 Chromium [b]Modern Carrier Ship Hull[/b] 5 Steel + 3 Chromium → 8 Steel + 3 Chromium → 6 Steel + 3 Chromium [b]Ice Carrier Ship Hull[/b] 5 Steel + 2 Chromium → 10 Steel + 2 Chromium → 8 Steel + 2 Chromium [b]Escort Carrier Ship Hull[/b] 2 Steel + 1 Chromium → 3 SteelUI
- Tooltip updated to indicate that the control ratio required for having dominance in a sea zone is 60% (was 66%)
