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Developer Corner | China's War: from Resistance to Civil War
Hearts of Iron 4
21.08.25 09:01 Community Announcements

China's War: From Resistance to Liberation



Dàjiā hǎo, (that’s “Hello” for everyone who doesn’t speak Chinese), and welcome to this week’s Dev Corner. With this year marking the 80th anniversary of the end of WW2, we are here to walk you through the major themes and ideas for an extremely important participant in the global war effort: China.

Our intention is for this to be an early view of the Chinese content - some things may disappear, some things may be added, but you can be certain that things will definitely change!

It is a running theme that countries all around the world faced major difficulties in the 1930s, and China was no exception. Embroiled in a fractious state of civil war, the central government under the Kuomintang held only nominal power, while local warlords - regional military leaders - occupied significant tracts of land under privately controlled armies. It would be one of the smallest of these states, led by the Chinese Communist Party, which would defy odds - rising to power and uniting all of China.

Communist China


One of our primary design goals here was to introduce a greater level of detail to Chinese content. This included changing the starting situation for the Communists to be more accurate to the situation in 1936; they’ve been renamed to the Chinese Soviet Republic (the official name from 1931 to 1937), Zhang Wentian is now the nominal leader, and the starting territory is altered as the Communists did not control Yan'an in early 1936.



Like the rest of China, there is an underlying struggle between the true policy-makers in the country, as Mao Zedong and the 28½ Bolsheviks are vying for power.





A Communist China playthrough has always been one of the more challenging in the game as a result of the starting situation, and our revamped approach is no different. As expected, you’ll need to fight off the Empire of Japan, then attempt to reunify the rest of China in several stages.


Conspicuously placed magnifying glass only included subject to availability.

This feeling of overcoming insurmountable odds is something we wanted to hone in on and build the new content around: with great challenge comes great reward. There are both new systems and revamped, familiar ones that have been implemented to achieve this. A familiar face to all of you who have played as Communist China before is the Infiltration system, which is returning, but with some changes and additions. Besides the fact that you can flip the infiltrated state to your side when war breaks out between you and the state controller, the state gets some additional penalties before that.



You will also be able to Establish Guerrilla Cells on enemy territory - as long as they’re not cores of your enemy.



After having established guerrilla cells (or if the state is a core of your enemy), you can scale up your operations there and Launch Sabotage Campaigns.



This might hurt your enemy, which is all fine and dandy - but it doesn’t help you. Well, let me show a first in the game; introducing Land Raids. Having either established guerrilla cells or launched sabotage campaigns in a state, you can now launch a Raid, targeting one of the state’s Supply Hubs. If you’re successful, you’ll be rewarded with the necessary equipment to continue the fight!



All of these features are sprinkled out to varying degrees in the different political branches you can choose from. The main question you have to ask yourself is; do you intend to cozy up to the Nationalists (and if you want to have a greater focus on guerrilla warfare as already outlined, or depend more heavily on Soviet support and usurp the control of the United Front from within), or if you’d rather face off both Japan and the rest of China all alone, and quite possibly all at once? How fiercely will you fight to unify all of China?

Nationalist China


In this time period, the central government is under the control of the Kuomintang and Chiang Kai-shek, the foremost leader of the party. However the KMT isn’t a unitary group and varying groups and factions within it are jostling for control. We’ve chosen to explore this dynamic and when playing as the nationalists your choices will be between these different groups. Who you choose influences which tools will be at your disposal and how you achieve the ultimate goal of unifying China under the KMT flag.



First of all there is the Generalissimo himself, Chiang Kai-Shek. Reflecting his military background Chiang draws his strength from posturing with the armed forces and being successful in defending the country.



Chiang was known for securing great quantities of material support from various foreign powers and we wanted to reflect this by giving him the ability to get a steady stream of arms and financial support from abroad. However, it is worth remembering that there is no such thing as a free lunch and you will have to prove that you’re worth betting on, by holding specific states and capturing specific areas in a timely fashion.



For a long time, the most viable adversary within the KMT to Chiang was Wang Jingwei, more known to the world as a Japanese puppet leader. But what if something would happen to Chiang, say in Xi’an for example, could Wang have stepped forward? Unlike Chiang, Wang is more of a politician and thus his focus isn’t the army which Chiang had secured the loyalty of through a decade of Whampoa Military Academy leadership. Instead, Wang’s power base is made up from the institutions of state: the Yuans. Don’t believe that Wang is building up institutions for the goal of a functioning state though, he is a shrewd powerbroker who puts his own people in power and is willing to cross some lines to solidify his own power before dealing with foreign threats.



The Society of Practice of the Three Principles of the People, or more commonly known as the Blue Shirt Society, didn’t amount to much historically beyond being viewed as a rabble by Madame Chiang, but maybe they could have. We’ve chosen to imagine what this organization, under Dai Li, could achieve if they would have been more organised like their European counterparts. The warlords will be hard to convince of your leadership so maybe a more direct route will be needed.

So we’ve talked about unifying the country, but mechanically how is it done? As you are playing the central government in a fractured state we've wanted to give some more gameplay tied to this. We’ve chosen to use the opportunity by the faction rework to incorporate the Chinese power struggle into it. This means that the Chinese United Front as a faction works a bit differently from the other ones as it is meant to end up with only one member, a united China under your leadership.

Without giving away too much, you will be using your influence in the United Front to coerce the different warlords into becoming your subjects. Your influence depends partly on how well you’re fighting in the war and what of the aforementioned paths you’ve chosen in the focus tree.




This might seem a one-sided affair, but the thing about using your influence means that you have relatively less to the other faction members so they will be able to take faction leadership. Overall the idea is that you, as the central government, need to prove that you are the legitimate leader and not just someone making a lot of noise in Nanjing, or Chongqing for that matter, by standing up to foreign aggression.

And that’s it, folks. We have told you what awaits China, but now it’s your turn to tell us what you think. Give us your feedback! Zàijiàn (goodbye) for now!

/pdx_danne & ImaginedPanda
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