News Liste Last Epoch

Last Epoch Patch 1.2.5 Notes
Last Epoch
1 Tag 17:00 Community Announcements
The team is already aware of some issues that are visible in this Patch. We are working to fix these issues as soon as possible.

  • Minions and Companions don't have portraits in the top left corner
  • Some Loot filter UI issues, such as Rules showing the wrong order number, introduced after our extensive optimization pass.
  • [list]
  • These issues are purely visual and the filter itself is working as intended.

[/list]

Bug Fixes



Skills



  • Fixed a bug where effects which recover a flat amount of remaining time from a skill's cooldown were recovering a percentage of the skill's cooldown as if it had no sources of Increased Cooldown Recovery Speed. [list]
  • For example: if you triggered an effect which recovered 2 seconds from Teleport's cooldown, it would always recover 40% of its cooldown, even if Teleport's cooldown was reduced to 2 seconds by sources of Increased Cooldown Recovery Speed. Now, if Teleport has a 2 second cooldown, that effect will recover 100% of the cooldown.


  • Fixed a bug where Rive, when used with a two-handed weapon and shield due to Forgemaster's Might, would use the two-handed visual effects, rather than the one-handed effects.
  • Fixed a bug causing Raptors to be summoned above the Companion Limit when the number of available skill points for Summon Raptor changed, while also having summoned other companions.
  • Fixed a bug where the visuals for Harvest would not scale in size alongside the increased area of Harvest.
  • Fixed a bug where Acid Flask Traps created from sources of extra projectiles would sometimes appear visually to be floating.
  • Fixed an issue with navigation that could lead to players getting stuck when using Evade with the Flames of Midnight ring equipped.
  • [/list]

    Divebomb Changes

      Made a number of changes related to Dive Bomb and the Birds Aren’t Real node:
    • Fixed a bug with Dive Bomb where Shadow Falcons would use Featherfall, despite Featherfall explicitly stating Shadow Falcons would not use it.
    • Fixed a bug where the primary hit of Dive Bomb would not provide stacks of Dusk Shroud when both Flock of Crows and Birds Aren't Real were allocated.
    • Fixed a bug where the Shadow Falcons from On Wings of Shadow would not provide stacks of Dusk Shroud from Flock of Crows unless Birds Aren't Real was also allocated.
    • The Birds Aren't Real node has been slightly reworked. Previously, allocating Birds Aren't Real would cause Dive Bomb's damage to always scale with the the Player's stats. Now, allocating Birds Aren't Real will cause Dive Bomb's damage to scale with the Falcon's stats if it is summoned, or the player's stats if not.
    • Updated Birds Aren't Real tooltip to clarify the mentioned rework.
    • Dive Bomb will no longer visually display the Minion tag if Birds Aren't Real is allocated, and there is no summoned Falcon.


    Controller



    • Fixed Quick Move prompts for Nemesis Egg Panel.
    • Fixed controller issues that could prevent users from interacting with the environment after killing Aberroth.


    Monolith, Dungeons



    • Fixed chest in the Monolith rest zone not giving loot after a Quest Echo
    • In the Woven Echo, Tomb of Vessels, Majasa no longer dives into the sand at all, and summons the crystals through a spellcast instead.
    • Fixed an issue where discovering Tombs could auto-complete a location’s objectives, including unrelated quests.
    • Fixed a bug where Soulfire Bastion Dungeon objectives would appear twice on the minimap instead of once, as intended.


    UI



    • Fixed an issue where loot filter numbers did not visually refresh when reordering them. [list]
    • Some causes of this issue still exist, as explained at the top of this post, we are working to fix them as soon as possible.


  • Fixed the alignment of the loot filter icon in the loot filter settings.
  • Fixed some text inputs incorrectly allowing rich text to be inputted. These locations should still accept the same text as before, but will display it as typed.
  • Fixed an issue where skill node respecs caused by the loss of extra skill points would not trigger the red circle UI on nodes and notifications properly in multiplayer.
  • Fixed a bug where opening the Weaver Tree while a social panel was open caused those interfaces to overlap.
  • [/list]

    Visual



    • Fixed ailment icon text wrapping when it show 999+ stacks.
    • Fixed a visual bug where environment decals could be applied on top of Heorot.
    • Fixed a visual issue with the Husk of the Living.
    • Fixed an issue where videos that had no audio track would fail to play.
    • Fixed a bug where the Lightning Meteor VFX conversion from Vilatria's Downfall was yellow instead of blue.
    • Fixed an visual issue where smoke could obscure gameplay after the Champion Engineer Torv used Torv’s Ballista.


    Other



    • Fixed a bug where the player could become immortal under certain conditions after pausing the game in Offline Mode.
    • Fixed a visual bug with Sentinel in the Character Select screen where you could refresh the animation by re-clicking.
    • Corrected the Tier 1 Cold Cast Speed roll range for the Invoker's Frozen Heart Reforged affix.
    • Corrected the displayed range for the Tier 7 Less Damage Taken on Block affix.
    • Fixed an issue where Majasa could incorrectly be targeted even after disappearing into the sand.


    Improvements



    Visual and Audio



    • Added an option to toggle hit VFX.
    • Made visual improvements to the Frigid Hinterlands.
    • The menu Chapter now correctly displays the current scene's Chapter when you move into a different Chapter than your current Main Quest.
    • Marked For Death will no longer linger on players or targets when the ailment has faded.
    • Added VFX to ailment icon when you have more than 999 stacks.
    • Added foley sounds to the Void Archivist enemy.
    • Added sound effects for when the Void Husk Nagasa emerge.
    • Changed the sound effect for picking up Memory Amber.


    Monoliths



    • The “Open portal” button now displays correctly when the Overlay Map is enabled in Monolith.
    • Added a Corruption indicator to the bottom of the modifier list at the right side of the screen while in an Echo.
    • Updated Echo tooltips to show the name of the Echo so players can see this on hover without needing to select the Echo.
    • Decreased size of the reward/exit room for Tombs.
    • Updated bonus stability text for better readability.


    UI and Input



    • The Forge no longer clears the modifier slot when removing an item if that item was only used with a Rune of Ascendance or Rune of Weaving.
    • Bazaar, loot filters, and Stash tab rules now differentiate between variants on Uniques with the same name like Scales of Eterra or Pearls of the Swine.
    • Added stash button to Bazaar listing panel.
    • Updated Bazaar tax text in the listing panel for better readability.
    • Searching through abilities no longer causes the glowing visuals highlighting certain abilities to be un-synced.
    • Reversed the scroll direction for Stash tabs and categories to match how tabs typically scroll in most applications (scrolling up moves towards first tab, scrolling down moves towards last tab).
    • Stash searches that were automatically set by a Crafting UI are now automatically cleared when closing the Stash.
    • Players should no longer be able to accidentally re-open the Nemesis choice window after choosing an option.


    Other



    • Improved controller navigation of the Nemesis panel.
    • Updated controller targeting paradigms to exclude non-damageable enemies from targeting.
    • Reduced game hitches when opening the MTX store with a controller.
    • Reduced game hitches that occurred due to loot showers.
    • Improved performance when opening Stash panels.
    • Improved asset preloading on server and client.

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