1.2 Announcement
As always, we are working closely with community feedback to identify the best path forward for future updates to Last Epoch, and it’s clear that the community is eager for key improvements: expanded end-game content, better onboarding for new players, dungeon improvements, continued performance optimizations, and, of course, more balance and variety. With this in mind, and after closely monitoring the ARPG landscape for later this year, we’ve decided to adjust our development priorities and timelines. Instead of focusing on some of the originally planned content for patch 1.2, we will prioritize delivering on the key improvements listed above. To achieve this, we’ll be moving much of the content originally planned for patch 1.3 into patch 1.2 and deliver a large, rescoped patch in Q1 of 2025. We acknowledge that the irregular Cycle duration is not ideal and aim for more consistent Cycle cadence going forward. However, we believe that prioritizing these high-demand updates will provide more value than adhering to a strict schedule at this stage. That said, we are going to get some great updates out to you earlier with the upcoming 1.1 Event, and we believe a Cycle reset coinciding with this release may be favorable to the playerbase.The Imperial Uprising Event
On September 19th, we are releasing some exciting updates that (based on the feedback we received from the poll) may or may not include a fresh start to the standard environment. To remind you of some of the updates coming next week:- Event Modifiers: [list]
- [i]NEW:[/i] Favor Gain Bonus (Community Requested)
- Reputation Gain Bonus
- Gold Drop Rate Bonus
- Random Unique Drop Rate Bonus
- Additional Undead Enemy Spawns in Monoliths
