End of Event Patch
Over the course of the event, we’ve been closely monitoring feedback and thoughts regarding features introduced with The Imperial Uprising, such as the event buff modifiers. Originally, we had planned to simply remove the temporary buffs, and Loyalist Undead packs with the end of the event. In this feedback we’ve seen very positive responses to some of the buffs, and many requests for some of the effects to remain in place. The much beloved Loot Lizards, as well as the new shrines were always planned to stay after the event, and will continue to be able to be found in-game. We also want to clarify that the Cycle Refresh which started with the event will be continuing through to patch 1.2 - the refreshed Cycle does not end with the event. We want to cover some of the changes we’re making in response to your feedback, all of which is immediately in effect with the end of event patch released today. The temporary event buffs and Loyalist Undead packs have been removed as planned, though we’re making some changes to Item Faction Favor costs and Rank requirements (these are buffs), as well as some changes to the Loot Lizards. For the full patch notes, please check out the Patch Notes post here: [url=https://forum.lastepoch.com/t/last-epoch-patch-1-1-7-6/74229]Last Epoch Patch 1.1.7.6[/url]Favor and Reputation Changes
We’ve been watching player’s excitement around higher drop rates and the ability to interact with factions more frequently with more expendable favor. In response to this feedback, we’re lowering many favor costs and reducing the Reputation required to advance Faction Ranks. With these changes, we want players to keep the feeling of advancing factions quicker and offer more opportunities for interacting with their chosen faction.- Reduced Faction Gambler item costs by around 35% on average and made them more varied.
Circle of Fortune
- Reduced the cost of most prophecies by around 30% (this varies case by case due to aggressive rounding).
- Reduced the cost of Exalted Helmet, Boot, and Relic prophecies by slightly more than 30%.
- Reduced the cost of Legendary Potential prophecies by around 50% in total.
Merchants Guild
- Bazaar purchase Favor cost changes:[list]
- Idols cost 600 (from 800)
- Experimental affix tiers add 300 to Magic and Rare item costs (from 400)
- Set items cost 240 + 4 x level requirement (from 300 + 4 x level requirement)
- Uniques with 0LP cost 800 + 4 x level requirement (from 1200 + 4 x level requirement)
- Uniques with LP cost 3000 + 1000 x LP^2 + 40 x level requirement (from 4000 + 1500 x LP^2 + 40 x level requirement)
- Legendaries cost 6000 + 1000 per affix tier + 40 x level requirement (from 8000 + 1500 per affix tier + 40 x level requirement)
- Exalted items cost 2000 + 200 per T6 affix + 1400 per T7 affix + 400 per Experimental affix tier (from 2500 + 250 per T6 affix + 1500 per T7 affix + 600 per Experimental affix tier)
- Listing costs remain at 25% of buy costs with a minimum listing cost of 150.
- Measured from previous Rank, not cumulative;
- Rank 3 requires 2000 reputation (from 3000)
- Rank 4 requires 7500 reputation (from 11500)
- Rank 5 requires 20000 reputation (from 37500)
- Rank 6 requires 40000 reputation (from 75000)
- Rank 7 requires 70000 reputation (from 125000)
- Rank 8 requires 110000 reputation (from 200000)
- Rank 9 requires 180000 reputation (from 300000)
- Rank 10 requires 320000 reputation (from 500000)
- Rank 11 requires 500000 reputation (from 750000)
- Rank 12 requires 800000 reputation (from 1100000)
Loot Lizard Changes
The other big area of excitement we saw from players aside from the Item Faction buffs was the increased access to Unique item drops. So, while the temporary Random Unique Item drop rate buff is being removed, we’re including adjustments to Loot Lizards, bringing the Unique Item drop rate back to similar rates as seen during the event. Patch 1.2 will be introducing many additions that will give players exciting new ways to target desired loot alongside the new content being added at that time, though these changes should help provide more opportunities for Uniques overall, including immediately before patch 1.2 arrives. We have reduced the overall spawn rate of Loot Lizards, and adjusted the chances for each type of Loot Lizard to spawn, as well as their loot pools to make them more rewarding when you do encounter them for an overall buff. Updated Loot Lizard occurrence rate changes (values are for level 90+):- 4% fewer yellow and purple lizards.
- 27% fewer blue lizards.
- 25% more white lizards (the ones with orange beams that give Uniques).
- 7% more big green lizards.
- Loot Lizards now wait 40 seconds after last taking damage before burrowing underground to escape (increased from 20 seconds).
- Lizards drop 2 fewer shards on average.
- Yellow, purple, and green lizards drop slightly more Exalted items than before.
- White lizards drop slightly more Unique items at level 60+.
Event Cosmetic Reward
As promised from Yulia, your efforts in quelling the uprising are being rewarded with a unique event cosmetic. While the Immortal Emperor was busy lashing out at his failing Loyalists, Yulia was able to access his personal stash, and commandeer his very crown for you.
This cosmetic can be acquired by visiting the MTX shop in-game and redeeming it to your cosmetics inventory (for no cost). As with all cosmetics, this cosmetic is currently only available in Online mode.
