Hello Travelers!
As we wrap up February, we’re looking ahead to the upcoming launch of Season 4 which is just a few weeks away. We recently revealed the all-new Season 4 trailer, which you can check out below.
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We can’t wait to see how players shatter Omen Windows, corrupt items, and experiment with everything Season 4 has to offer.
This past month, we also celebrated our 200th Q&A stream with Mike! Muffin (AKA Brandon) joined him to share some fascinating insights and data from behind the scenes. If you missed it, here’s one standout stat: fewer than 1% of players have defeated Uber Abberoth. He’s truly a formidable challenge.
Building on that stream, we’re excited to share Season 3 data across each Class and Mastery in this month’s Development Highlight. And of course, the Feedback Forge returns with several impactful item changes we’re excited to roll out.
Development Highlight
Season 3 Classes and Masteries
I’ve heard that Brandon, our Principal DevOps Engineer, loves muffins, numbers, and Chihuahuas; so what better way to celebrate than by serving up some fresh data from him on Class and Mastery selections from Season 3? Below, you’ll find a breakdown of each Class and the top skills chosen for every Mastery. Take a look and let us know what you think!
We love digging into the data and sharing these insights with you, and this is just the beginning.
What other stats or trends would you like to see? Are you curious about boss clear rates, item usage, build diversity, leveling speed, corruption progress, or something even more specific?
Let us know what data you’d like us to explore in our [url=https://discord.com/channels/368953963267096586/1422222745432887336]feedback[/url] and [url=https://discord.com/channels/368953963267096586/1422222828601606185]suggestions [/url]on Discord, and we may feature it in an upcoming Development Highlight.
Feedback Forge
The Feedback Forge is where your insights meet action. Over the past months, we’ve seen consistent community feedback asking us to revisit older Unique items to ensure they stay relevant in today’s endgame. We’ve also heard concerns that ability trigger cooldowns and limits often felt too restrictive, preventing certain builds from fully coming online. Season 4 takes meaningful steps in both areas. Below is a breakdown of what is changing. Shoutout to Justin Carpenter, our Senior Technical Game Designer, for sharing these.Trigger Improvements
Several items have received updates aimed at making their triggered effects more reliable, impactful, and satisfying. [b]Volcanus[/b]- Increased chance to cast Magma Shards on melee hit from 15% to 30%
- Magma Shards now target enemies within 12 meters
- Added 2 additional chains to Lightning Blast when you hit at least one enemy with a melee attack
- Reduced Decimate cooldown from 4 seconds to 3 seconds
- Base radius increased by 15%
- Added 4% Critical Strike Multiplier added per Attunement
- Added 4% Critical Strike Chance per Intelligence
- Added +1 to Cold Melee Attacks
- Added +1 to Lightning Melee Attacks
- Reduced Tidal Wave cooldown from 2 seconds to 1 second
- Reduced Doom Pulse cooldown from 4 seconds to 2 seconds
Trigger Limits
We’ve heard that trigger limits often felt more restrictive than empowering. Season 4 loosens several of those constraints: [b]Pillager’s Gold[/b]- Removed the cooldown from throwing Burning dagger
- Increased the amount you throw Burning Dagger to up to 2 times per second
- Added +1 to all Minion Skills
- Removed the cooldown from casting Dragonflame Nova
- Increased the amount you cast Dragonflame Nova to up to 3 times per second
- Increased Voidwinter Bolt Critical Strike Multiplier per 10% uncapped Chill Chance with Melee Attacks from +1% to +12%
- Increased Voidwinter Bolt Damage per 10% uncapped Time Rot Chance with Melee Attacks from 1% to 3%
- Increased how often Voidwinter Bolts can trigger from 3 times per 2 seconds to 8 times per 2 seconds
Revitalizing Minion Uniques
Some minion-focused Uniques have long been overshadowed by stronger slot competitors. We’re bringing several up to modern expectations: [b]Frozen Eyes of Formosus[/b]- Added 20–40% increased Minion Cooldown Recovery Speed
- Added 12–24% increased Attack and Cast Speed for Minions
- Added 20–28% increased Minion Cast Speed
Primordial Unique Improvements
We’re also buffing several underused Primordial Uniques. In particular, Wildfire Embers is getting buffed and also its text has been updated to more accurately reflect its functionality: [b]Wildfire Embers[/b]- Twice per second while in combat, your ignites on each enemy within 15 meters are spread to one other nearby enemy, and you have a 25-30% chance to create a Wildfire Wisp next to an ignited enemy [i]Developer note: This means if there are two enemies with 15 ignite stacks, then after 0.5 seconds two other enemies will gain those 15 ignite stacks. 0.5 seconds after that, four other enemies will gain those 15 ignite stacks. This continues for as long as those ignites exist and there are enemies for the ignites to spread to. These ignites still take the remaining duration of the ignites they spread from, but with the frequency doubled it should be much more capable of having an impact on the battlefield.[/i]
- Effective level for Legendary Potential reduced to 40 from 60
- +8–18 to all attributes (from 5–13)
- Effective level for Legendary Potential reduced to 60 from 78
- Increased Health and Mana per Attunement from +2-4 to +3-6
- Effective level for Legendary Potential reduced to 50 from 70
- Revisit older items.
- Reduce overly restrictive trigger cooldowns.
- Make underused items competitive.
- Improve scaling hooks and identity clarity.
All-New Support Site
Hello Travelers, It’s Derrick, your Player Experience Manager, and I’m excited to share we have launched an all-new [url=https://support.lastepoch.com/]Last Epoch support site[/url].
We want to deliver the best player experience possible, and to that end, we’ve completely remade the support website, from the ground up. The new support site features a modern design, improved navigation, and a comprehensive game guide to help you find answers faster.
Whether you’re troubleshooting an issue or looking to better understand game systems, the new support site is designed to be clearer, more accessible, and worthy of the time you invest in the world of Eterra.
See something wrong on it? Let us know! We’ll address any issues swiftly.
Mike’s Teasers
In February, we delivered a slew of teasers to provide further glimpses into the content coming in Season 4. We shared what’s possible from a Rune of Corruption, Idol Altar patterns, Unique updates and more! As always, everything you see here is subject to change or may appear differently when we release Season 4.Corrupted Items
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Idol Altars
Updated Uniques
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New / Updated Skill and Passive Nodes
Cosmetics
Build Spotlight
We are excited to share this month’s build from Pixel Aptitude — our second time featuring his creativity! Who needs an army when you can be the army? This month’s Build Spotlight marches straight out of the Forge and onto the battlefield with this month’s Build Spotlight, Forge Guard Minions, that turns you into a walking weapons factory.
If you’ve ever wanted to command a literal squad of animated steel while standing shoulder-to-shoulder with your creations, this is your moment. This build blends crushing melee damage with a relentless wave of summoned allies, creating a battlefield that feels less like a duel and more like a full-scale invasion.
At the heart of it all is Manifest Armor, a minion that doesn’t just show up, it actually shows off. We’re talking hits for over 1,000,000 damage. Pair that with 12 Forge Weapons swinging in unison, and suddenly your enemies aren’t fighting you… they’re fighting a small militia made entirely of sharpened regret.
Want to know the best part? It’s a two-button build. No buff juggling. No piano rotations. No administration. You summon, you swing, and the rest of the work gets handled by your ever-growing arsenal of animated destruction.
Despite its simplicity, don’t mistake it for fragile. This build boasts multiple layers of defense, allowing it to comfortably push over 1000 Corruption while maintaining strong survivability. Between your own melee presence and your frontline of steel-clad allies, enemies struggle to find an opening.
It’s straightforward. It’s powerful. It’s metal.
As is tradition, we’ll leave the finer details, gearing strategies, and passive choices out for now, but here’s a quick look at what you’re signing up for:
[b]Pros[/b]
- Massive melee and Minion hybrid damage
- Manifest Armor can hit for over 1,000,000
- Up to 12 Forge Weapons active at once
- Two-button playstyle
- Can reach over 1000 Corruption
- Layered defenses
- No active buff maintenance
- Melee positioning required
- Relies on Minion uptime
- Mana can be a problem at times
- Less flashy than some spell builds (but far louder)
Community Fun
We’re continually impressed by the creativity within our community. Look no further than That-Grapefruit-, who created 16 Unique items just for fun. The level of detail, especially the inclusion of visual mockups showcasing each item’s effects, is truly impressive. If you haven’t had a chance to check them all out, you can view the full collection [url=https://imgur.com/a/last-epoch-fanmade-uniques-idea-new-mage-weapon-class-category-part-2-atQpk8c]here[/url]. We’ve also highlighted a few of them below. Be sure to share your thoughts on the creations in the original Reddit thread [url=https://www.reddit.com/r/LastEpoch/comments/1reghtg/excited_for_season_4_so_i_made_some_more_fanmade/]here[/url]. Thank you, That-Grapefruit-, for channeling your excitement for Season 4 into such creative work! [table][tr][th][/th][th][/th][/tr][tr][td]
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