[b]Hello everyone, [/b]
For the latest [b]Co-op progress update[/b], you can check out new devlog on YouTube (Co-op Devlog #12).
[previewyoutube="moSTZYITnxE;full"][/previewyoutube]I’ve uploaded a [b]new build[/b] with Co-op mode to the branch [b]coop_test_branch[/b]. If you’d like to try it out, you can switch to that branch and start testing right away.
Please note:
Content is still limited compared to the original build.
There are still quite a few bugs. I currently have three testers reporting issues, and I’m polishing things as quickly as possible.
[b]Animations, sounds, and physics materials for bullet impacts are still placeholders in many areas.[/b] These will be improved and expanded with each update.
[b]Bandits and wildlife behavior are also not yet polished to the same standard as the original build.[/b]
While you [i]can[/i] jump in now, I personally recommend waiting a couple of days (or maybe a week) when the build should be in a better state for testing—though content will remain limited.
This branch will be updated frequently, and older saves may not always work correctly.
** When you [b]host a game[/b], you’ll see the screen below with [u][b]dots loading at the right bottom[/b][/u]. This is actually a loading process, so please wait a little while until the session is ready.
I’ll also be updating this build with some fixes in the next [b]1–2 days[/b], [img src="https://clan.akamai.steamstatic.com/images/33359328/1cf429687f40c2837fdb136343b76d35a9720c2d.jpg"][/img]
