Environment
Playable Area Update
[img src="https://clan.akamai.steamstatic.com/images/33359328/ff21598038ce0179f0590c268f795f2b28575e29.png"][/img]
Bug Fixes
[b]Fixed[/b]: Melee weapons dealing no damage to enemies.
[b]Fixed[/b]: Ladders not working or being non-interactable. (Now functional, but only in the current playable area. The radio tower ladder will be available in the next patch.)
[b]Fixed[/b]: Random crashes that occurred when climbing ladders.
[b]Fixed[/b]: Vehicle issue where the screen could freeze when driving far from the car’s original spawn point.
[b]Fixed[/b]: Bug when placing items inside the pickup truck’s trunk.
[b]Fixed[/b]: Vehicle tires displaying incorrectly after loading a saved game.
[b]Fixed[/b]: Unable to extract fuel from cars into gas cans.
[b]Fixed[/b]: Interactable objects (furniture, suitcases, crates, etc.) not updating properly after loading the game — affects both [b]Host[/b] and [b]Client[/b].
[b]Fixed[/b]: Duct tape visual bug.
[b]Fixed[/b]: Quiver not displaying its slots when equipped.
Features & Changes
[b]Added[/b]: [b]Forest and wild item spawner[/b] — natural items can now spawn dynamically in forest areas.
Technical Updates
[b]Changed[/b] interactable object spawner logic (furniture, storage, and drivable vehicles).
⚠️ [i]This change may cause some duplicated or missing objects when loading older save files.[/i]
[b]Increased[/b] network culling bounds to prevent distant objects from flickering.
[b]Reworked[/b] undriveable/static vehicle part spawner. [i](Vehicle parts such as batteries, engines, and tires will be available in the next patch.)[/i]
[b]Server list[/b]: Server names are now hidden until the host has fully loaded and is ready for players to join.
[b]Optimized[/b] some foliage-heavy areas for better performance.
