Environment
Playable Area Update
[img src="https://clan.akamai.steamstatic.com/images/33359328/f6de7ba666e11336fa39aea6ddbac235ac264546.png"][/img]
Bug Fixes
Fixed : an issue where players could get stuck and unable to exit certain UI menus, including the Crafting Menu.
Fixed : a bug preventing the ESC key from closing the [i]Time Advance[/i] interface while active.
Fixed : an issue where held weapons or items were still visible when eating or drinking.
Fixed : inconsistent UI input behavior when pressing the [b]Back[/b] button.
Fixed : an issue preventing some consumable items (such as Berries and Broccoli) from being used, dropped, or consumed properly.
Fixed : a bug where cancelling crafting with [b]ESC[/b] at the Workbench didn’t stop the progress bar.
Fixed : desynchronized infected sound effects.
Fixed : a collision issue that could cause the player to fall through surfaces when modifying weapons (e.g., on rooftops).
Fixed : a visual glitch where clients briefly saw a grey cube flash when approaching items.
Features & Changes
Increased the item drop rate for loot found in forest areas.
You can now close the Inventory using keys such as [b]E[/b], [b]Tab[/b], or [b]I[/b].
Added an outline highlight effect to all carryable and interactable objects.
Carts[b] [/b]are now available to craft and use for transporting items and resources.
[img src="https://clan.akamai.steamstatic.com/images/33359328/24eaa4687e5d4d1e02506cc7949b0ecef225c8f8.png"][/img]
Home Decorations are now available to craft, including items like fireplaces, firewood storage, and more.
[img src="https://clan.akamai.steamstatic.com/images/33359328/320e3a4af69401417209227f84da08e6dcd7bc57.png"][/img]
Added new carryable decorative items.
[img src="https://clan.akamai.steamstatic.com/images/33359328/e172f6c7b80b179dc3e14ce0cd5908476bcbf4d8.png"][/img][img src="https://clan.akamai.steamstatic.com/images/33359328/8aa9ba26eff0ea6d8a217b541fb165f9ff18f238.png"][/img]
Technical Updates
Removed unused foliage meshes and actors that still existed in the scene.
Refined and smoothed IK hand animations.
Adjusted IK positioning while walking
Implemented an initial save state[b] [/b]for when a player is carrying an object
