New Patch Update : 0.7.0.11b
[p]Hello everyone,For the language switching feature and undriveable car loot, I’ll need to move them to the next patch. And, Here’s the latest patch update for the coop_test_branch (v0.7.0.11b).[/p][p align="start"]Details below ????[/p][p][/p]
Bug Fixes
- [p]Fixed : raw animal guts not being accepted by the drying rack.[/p][/*]
- [p]Fixed : debug IDs and numbers still appearing above NPCs.[/p][/*]
- [p]Fixed : blinds save state not updating correctly when loading a game.[/p][/*]
- [p]Fixed : an issue where the blacksmith station could craft items without consuming required components.[/p][/*]
- [p]Fixed : an issue where components could not be melted.[/p][/*]
- [p]Fixed : repeated deaths when respawning at a save point while infected enemies were still present (infected enemies are now removed on respawn).[/p][/*]
- [p]Fixed : missing floor texture in the Zone 0 mine.[/p][/*]
- [p]Fixed : garden soil bags spawning with 0 kg of soil.[/p][/*]
Features
- [p]Ore mining is now available.[/p][/*]
- [p]Added more windows and blinds to various buildings, including houses and shops at the gas station.[/p][/*]
- [p]Added more interactable objects, such as refrigerators and service rooms (small utility buildings at the local power facility).[/p][/*]
- [p]Added more decorative items and props across the world. [img src="https://clan.akamai.steamstatic.com/images/33359328/a66d1ba2c06b965090ab58b4f8379385aec835d3.png"][/img][/p][/*]
- [p]New mechanic introduced – Hatch:[/p][list]
- [p]Hatches can randomly spawn in different areas.[/p][/*]
- [p]You can enter them to find loot and special rewards.[/p][/*]
- [p]For now, this mechanic is added for testing purposes.[/p][/*]
- [p]A test hatch is currently placed behind Camp Carol (loot not implemented yet).[/p][/*]
[img src="https://clan.akamai.steamstatic.com/images/33359328/9fafd7f710c0b1e93610a287e6fc15bdd91bc1cf.png"][/img][/p][p][/p][/*][/list]
Work In Progress
- [p]Pet rescue quest is currently under a revamp.[/p][list]
- [p]The dog cage (German Shepherd) remains in the same location.[/p][/*]
- [p]Puzzle elements have been added to this area, including a wallet clue, the dog cage, and a keypad lock.[/p][/*]
- [p]The dog is currently usable with limited functionality.[/p][/*]
- [p]Full functionality and polishing are planned for an upcoming patch, likely next week.[/p][/*]
Environments
- [p]Zone 0 - Playable Area Update[/p][list]
- [p]A gas station located across from the old school.[/p][/*]
- [p]A Local Power Facility near the sawmill.[/p][/*]
- [p]The mine is now accessible and supports ore mining (Loot is not yet implemented and will be added in a future update.)[/p][/*]
For Zone 1, I’ve added new levels and areas (listed below) and completely reworked the biome to better match Zone 0. Foliage and materials have also been optimized as part of this update.
And some paths and walkable areas are not fully polished yet. I’ll be polishing all of them once all Zone 1 levels have been added.
Please note that the newly added levels and areas currently include only structures and props. Loot will be added later, after all Zone 0 areas are fully completed.
you’d like to explore Zone 1, you can use "*" or "-" to teleport directly to Zone 1.
[/p]
- [p]Added : Cave, Farm And Barn Area, Survival Camp, Old Mine (Berserker Mine), The tunnel connecting Zone 0 and Zone 1 is now fully connected[/p][/*]
- [p]Reworked and optimized Zone 1 biome.[/p][/*]
[img src="https://clan.akamai.steamstatic.com/images/33359328/039b39d130ab4d2f26979f94bd318fa7c37a4e19.png"][/img]
[img src="https://clan.akamai.steamstatic.com/images/33359328/e5549422426d2da5a8151e126c7a81732133e9c3.png"][/img]
[img src="https://clan.akamai.steamstatic.com/images/33359328/0bb75153b74f2a3a155397986d6a30bc7213517b.png"][/img]
[img src="https://clan.akamai.steamstatic.com/images/33359328/2c30d6e07c434d4dcd6f410f5e327b7e29891ff8.png"][/img]
[img src="https://clan.akamai.steamstatic.com/images/33359328/e797aede47fd29640f26613e2ccf0b6fac1f6219.png"][/img][/p][/*][/list][p][/p]
