


Gameplay:
• Added: Crimson Peak
AI:
• Fixed: AI better aims at targets (eg: Scorpion misses)UI:
• Added: Winner notification at the end of Siege • Added: Upcoming resources shown in UI for Siege • Changed: Objectives are now in yellow - both in map & in the list for Siege • Improved: Siege virtual building iconsSound:
• Changed: Fighter MG soundTechnical:
• Fixed: Nulls in Siege • Fixed: Non-unlocking side spawn points in Siege • Fixed: Projectiles continued to make sounds and were visible after 'deletion' • Fixed: Projectile delete FX played wrong • Fixed: Dragonfly could sometimes shoot itself • Fixed: Hit detection on aliens and infantry used the wrong hit zone size causing strange misses • Fixed: Player aiming at unit detected a phantom sphere around the unit causing turrets to look away close-upMultiplayer:
• Fixed: Sneaky spots behind Heavy vehicle factory in Siege • Fixed: Holes in Rift Basin mapControls:
• Fixed: Free-fly camera could not latch onto individual hit zones on aliens and infantry.Balance:
• Added: Hover Bike switches off when out of bounds (in defender or attacker zones) • Added: Air vehicle turbo thrust engage time and cooldown time • Added: Air vehicle may not fire weapons while turbo thrusting • Added: Gunship MG aim compensation • Added: Gunship turbo thrust engage/cooldown times to 1s/2s • Added: Fighter turbo thrust engage/cooldown times to 0.5s/2s • Added: Air vehicle turbo thrust limited by time • Added: Air vehicles cannot fire while turbo thrusting • Added: Turbo thrust to Bomber • Changed: Fighter MG range from 600m to 250m • Changed: Fighter MG magazine size from 40 to 30 • Changed: Fighter missiles replaced with unguided dive bomb • Changed: Fighter front MG changed to two side-mounted MGs • Changed: Colossus speed changed from 12 to 14 • Changed: Firebug manoeuvrability increased • Changed: Wasp attacks turn to face target • Changed: Bomber bomb drop rate doubled, reload time halved • Changed: Bomber speed from 30 to 35 • Changed: Fighter levels out if not moving forward • Changed: Gunship speed from 25 to 30 • Changed: Gunship turbo speed from 40 to 50 • Changed: Scorpion health from 12000 to 9000 • Changed: Scorpion shot damage from 500 to 400 • Changed: Quantum Cortex health from 10000 to 50000 • Changed: Thorn Spire shot damage from 100 to 300 • Changed: Defiler swarm damage from 1200 to 800 • Changed: Defiler move speed from 12 to 20 • Changed: Removed Goliath underbelly weak point • Changed: Increased max targeting distances of units
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