Full changelog:
- Added: Turbo thrust SFX to Gunship and Fighter
- Changed: Gunship appearance
- Improved: Performance of hit detection on infantry and aliens by disabling hit colliders when not needed
- Improved: Minor performance of sensor system by checking whether target has already been detected before checking distance
- Improved: Performance of unit AI when reading/writing values on their blackboards (target info, etc.)
- Fixed: Runaway memory impact by AI due to reading/writing values on their blackboards as it used generics
- Fixed: Null pointer to Strategist caused several null issues
- Added: Garbage collection when it reaches 14gb (for now)
- Added: Target detection now synchronized to clients
- Changed: Fighter projectile speed from 500m/s to 800m/s
- Improved: Optimized damage grid performance (used to check whether projectiles intersect units)
- Improved: Optimized thruster FX on air vehicles
- Improved: Turrets calculated targets on clients, lowering performance
- Improved: Sensors no longer ticked on clients, improving performance
- Fixed: Commander AI did not build the Colossus, Defiler, Dragonfly, and Wasp
- Fixed: Harvester ramp/Outpost elevator issues where they were disabled due to new optimization