Full changelog:
- Added: Infantry hit pain animations
- Added: Colossus projectile does effect in mid-air if it does not hit
- Added: Construction sites start off with 10% health and progressively increase while building
- Added: Infantry slow down when sprinting from flat surface onto a downward slope
- Added: Alien players respawn as Wasps in Strategy game mode when those are available
- Improved: Infantry footstep sound simulation
- Improved: Harvester turning circle from 40m to 30m
- Improved: Wheeled vehicle now reverses when it gets stuck driving forward
- Changed: Increased Colossus cost from 5600 to 6000
- Changed: Increased Defiler cost from 3800 to 4200
- Changed: Defiler may be built only from tech tier 2 (cyst is built at tech 3)
- Changed: Increased Goliath cost from 2400 to 4000
- Changed: Goliath may be built only from tech tier 1 (cyst is built at tech 2)
- Changed: Heavy infantry rocket now flies straight (does not curve up and then down)
- Changed: Colossus projectile lifespan from 5s to 3s (3km to 1.8km)
- Changed: Siege Tank projectile lifespan from 7s to 12s (0.7km to 1.2km)
- Changed: Increased unit mini-map view range to fog of war view distance
- Changed: Marksman sprint speed from 6m/s to 7m/s
- Changed: Rifleman sprint speed from 6m/s to 7m/s
- Changed: Reduced teleport cooldown from 180s to 60s
- Fixed: COLLIDER1 for large rocks in Monument Valley was not set to read/write, leading to broken pathfinding after buildings were placed
- Fixed: Sometimes placed structures would not correctly recalculate the navmesh, leading to units not being able to leave
- Fixed: Harvesters were unable to climb steep cliffs due to low wheel friction
- Fixed: Harvester pathfinding clipping corners of buildings
- Fixed: TurretAimEnemy.GetShouldSendNetUpdate null pointer