- Improving harvester pathfinding
- Adding outposts and turrets to better defend your base
- Significantly increasing performance in the later stages of matches
- Balancing gameplay
- Playing with the attributes of various units and structures
- Adding 9 air units to the game
- Dedicated servers
- [b]AI Units[/b]
- [b]Balancing[/b] and the game‘s [b]performance[/b], which is our community’s biggest pain point
- [b]Introducing VoIP[/b], including proximity chat
- [b]Hover bikes for human infantry units[/b] (our main focus in Q1 as a much-needed way to cover large distances)
- [b]The Alien Queen[/b] – representing the main unit for the alien race
- [b]Respawn mechanics[/b]
- Reworking or adding maps, including capture points such as [b]bunkers[/b], [b]new maps[/b], and adding [b]new biomes[/b]
- Implementing [b]quality of life improvements[/b]
- [b]Adding new features[/b], like further enhancements in the RTS part of the game (e.g. adding an attack move)
- [b]Revamping the UI[/b] to improve its usability
- Improving the [b]multiplayer matchmaking system[/b] (based on player skill and rank)
- We also plan on providing [b]tutorials[/b] to help new players
- Added: Server list now uses info from game servers API rather than lobbies
- Added: 'FPS' console command to get current FPS
- Added: 'ServerFPS' console command to get current FPS on server (even on client)
- Added: Join command to join a server based on ID
- Added: Logging of network upload/download rates
- Added: NetRate and ServerNetRate console commands to get upload/download rates
- Added: Hit effect to Colossus' eye weak point
- Improved: Debug logging includes timestamps
- Changed: Debug logging moved from 'C:\Users\USER\AppData\LocalLow\Bohemia Interactive\Silica\Player.log' to 'C:\Users\USER\Documents\Silica\Game.log'
- Changed: Only HQ is a major structure now
- Changed: Colossus' eye weak point is active only when shooting
- Changed: Colossus' eye weak point damage multiplier from 2.5 to 10
- Changed: Hunter health from 4500 to 3000
- Fixed: Hotfix for 'Error executing m_dryGroup->getWaveData' spamming console
- Fixed: Long AI response wait time on Strategy match restart as navigation data is reloaded vs rebuilt
- Fixed: Hovered vehicles' rotation used wrong axis causing instability
- Fixed: All details correctly sent to dedicated server commander
