
- Added: Squid alien unit
- Added: Linux Dedicated Server support
- Changed: Upgraded to Steamworks.NET version 20.2.0 and Steamworks SDK 1.57
- Fixed: Movement values were normalized leading to reduced turning speed in vehicles
- Fixed: AI pathfinding could get broken when soldiers decided to go for cover
- Fixed: Linux-related screen size issue caused console spam and broken build
- Fixed: AI Commander did not use human air units
- Fixed: AI Commander did not use alien air units
- Added: Support for alternate keybinds and validation
- Added: Sneak key to alien air
- Changed: Resetting binds uses global binds as defaults if they exist
- Changed: Bind validation revamp
- Fixed: Various input related bugs
- Fixed: Alt shift no longer resets sensitivity
- Optimized: AI Commander construction placement raycasts multithreaded
- Optimized: Fog of war textures for non-player teams only created when needed
- Optimized: Team losing target no longer causes frametime spikes in unit/structure heavy scenes
- Optimized: Character controller spherecasts multithreaded
- Optimized: Update FPS hand animations only for the locally controlled soldier
- Optimized: Turret aiming raycasts multithreaded
- Optimized: Hovered vehicle jets only modulated when closer than 100m
- Optimized: Air vehicle jets and vfx only modulated when closer than 200m
- Optimized: Check risk of friendly fire algorithm
- Optimized: Animator deactivation on distance
- Optimized: GetBaseGameObject, GetHighestParent and GetDamageManager now uses cached results
- Optimized: Cached AIAgent, UnitCameraController and CrosshairInfo in Units automatically
- Optimized: Camera, CrosshairInfo and AIAgent precached references to all units
- Fixed: Player score incorrectly incremented by number of players
- Fixed: Day/night cycle switching to day suddenly when a player joined
- Fixed: Players remained on a team at the end of a Strategy game restart
- Fixed: Voice chat no longer worked at the end of a match
- Changed: Fighter bullet range from 4000m to 600m
- Changed: Fighter bullet speed from 800m/s to 1600m/s
- Changed: Dropship bullet range from 2500m to 1000m
- Changed: Gunship bullet range from 2000m to 1000m
- Changed: Thorn Spire targeting range from 500m to 650m
- Changed: Hive Spire targeting range from 300m to 450m
- Changed: Hive Spire shots range from 800m to 550m
- Changed: Dragonfly side-strafe speed to 25% of forward
- Changed: Dragonfly rearward speed to 50% of forward
- Improved: Light Quad engine sounds
- Improved: Heavy Quad engine sounds