- Fixed: Doors on clients would close after opening
- Fixed: Seemingly random null errors caused by optimization for object updates
- Fixed: Harvester gave up too early when climbing steep hills
- Fixed: Harvester docking correction algorithm would block it from docking backwards
- Fixed: Units could complete path early if there was just one waypoint
- Fixed: Harvester no longer gets stuck in Refinery while docking/undocking
- Fixed: Harvester could only deposit if the point was not claimed by another Harvester
- Fixed: Attacking units would recalculate pathfinding very often when target was moving
- Improved: Harvester docking algorithm better corrects for extreme angles and offsets from ideal path
- Improved: Commander AI builds Refineries based on needs
- Optimized: AI long range path is now only sent to players in the same team
- Optimized: AI long range path send is reduced to only the end point for non-commander players
- Fixed: When a player disconnected from the server it could leave it in an infinite loop of trying to disconnect the player
- Changed: Max packet buffer size from 2048 KB to 4096 KB