
- Added: Aim compensation for Siege Tank and Armed Transport
- Added: Chat, TeamChat and ServerChat console commands
- Added: Structure rally points
- Changed: Siege Tank projectile now has ballistic arc
- Changed: Squid may use both speed boost attack and explode attack at the same time
- Fixed: Crab stop/start/stop motion on lower FPS
- Added: Sending packets through lanes, separating reliable and unreliable
- Changed: Overhauled Steam networking layer to use Steam Networking Sockets
- Fixed: Server advertised only once fully loaded
- Fixed: Trying to connect while loading could result in not being able to join again
- Fixed: Net Update packets were being sent as reliable (should be unreliable)
- Fixed: Messages remained in the read buffer, allowing them to build up
- Fixed: When connection is ended but not informed, disconnect client/server if sending a packet returns no connection
- Fixed: Input stuttering from noisy devices
- Fixed: Commander unit selection window not cleared on open menu
- Optimized: CreatureTurret LOS check uses batched raycasts
- Optimized: Soldier LOS check now uses batched Raycasts
- Optimized: AI pathfinding calls spread out over time
- Optimized: Damage synchronization
- Optimized: Use poll group for client connections on server for faster reading
- Optimized: Network traffic based on load for damage and pathfinding paths
- Optimized: Unreliable packets not sent for a while if the send buffer is full
- Optimized: Projectiles multithreading
- Optimized: Soldiers and aliens no longer use animated colliders, using a custom algorithm
- Changed: Squid explode damage from 2500 to 3500
- Changed: Dragonfly Health from 200 to 300
- Changed: Dragonfly speed from 35 to 45
- Changed: Dragonfly latch on force from 3.5 to 5
- Changed: Wasp Health from 200 to 300
- Changed: Wasp latch on force from 3.5 to 5
- Changed: Fighter magazine size from 100 to 40