- Added: Full controls keybinding system
- Changed: Behemoth appearance including the addition of a tail-like appendage
- Changed: Behemoth now fires a beam instead of ball-insects
- Improved: Scorpion acid ball range increased and AI aim calculation fixed
- Improved: AI will fire on Scorpion when its tail is visible over an edge
- Improved: AI will fire on Shocker when its tail is visible over an edge
- Fixed: Memory leak related to deleted units staying in memory
- Fixed: Pathfinding memory overhead for units that are destroyed but not deleted
- Optimized: Precomputed terrain physics material indices for all maps - Stops the huge up to 10s spike at the start of every match
- Optimized: Impact decals now fade on GPU instead of CPU
- Optimized: Animated units use lower quality animation when far from the camera and completely disable animation when very far
- Optimized: Terrain pixel error settings increased on lower terrain detail settings
- Optimized: Harvester pistons updated only on change
- Optimized: Balterium decals disabled all at once instead of individually
- Optimized: Audio effects' volume and pitch changed only for audible sounds
- Optimized: Vehicle ground particle FX updates limited to 100 instances per frame
- Optimized: Clearing of map team layer changed to Array.Clear() instead of a loop
- Optimized: Caching of construction site values, updating on change instead of per frame
- Fixed: Don't cull BaseGameObjects when the camera is inside them
- Fixed: ServerSettings.xml could not be saved bug that could occur while it was being read
- Added: Server communication ports now in ServerSettings.xml
- Added: GameSettings.xml and ServerSettings.xml may also be placed into game files root folder and are used from there, if present
- Added: Logging of large, unexpected changes in day time
- Fixed: Player names were sent as part of initial player list packet, filling it up when max bytes was reached
- Fixed: Server did not consider connecting players for maximum, allowing more than maximum number to join
- Fixed: When server or client receives any data from client or server, heartbeat is considered received, fixing some disconnects
- Added: Logging of player name change/init on server
- Added: 'Spawn' console command now has optional input team and position/rotation (use 'Camera' command for current cam data)
- Fixed: 'Spawn' console command flooded packet when called on admin client to server
- Fixed: New server log naming did not work on Windows, failed to create log
- Added: 'Lights' console command to toggle hiding of lights on game objects for debugging purposes
- Added: Logging of floor area (in m^2) when logging navmesh recalculation times
- Changed: Server.log now renamed to Server_YY_MM_DD__HH:SS.log to ensure dedicated server history is maintained
- Fixed: Stream Writer did not log the calling function