- Added: Support for projectile raycast radius
- Added: Support for projectiles to ignore impact and/or damage based on hit object type
- Added: Railgun Tank projectile ricochet effects Added: Skipping of navigation mesh updating
- Added: IK to human characters (face watches view direction, feet and hands for vehicles)
- Added: Support for characters in vehicles but visible and hittable
- Added: Support for character weapons to be mounted on vehicles when visible
- Added: Driver animation setup for Hover Bike
- Added: Hover Bikes spawned in the Barracks for FPS players, with timeout
- Added: Hover Bike deleted when unclaimed for more than 15s
- Fixed: UI elements blocking out some particle effects
- Fixed: Collision damage from vehicles could destroy construction sites easily
- Fixed: Boarded units were not destroyed when the vehicle was destroyed
- Fixed: Long AI navigation mesh update after large matches in Strategy
- Changed: Railgun Tank projectile may now ricochet and deal less damage
- Changed: Pulse Truck projectile ignores friendly fire for AI
- Changed: Colossus projectile range from 1800m to 500m
- Changed: Colossus eye weak point multiplier from 10 to 5
- Changed: Pulse Tank projectile speed from 50 to 75
- Changed: Pulse Tank projectile raycast now evaluates the whole radius not just point
- Changed: Crab damage reduction from 10 to 5 Changed: Impaler damage reduction from 10 to 5
- Changed: Hunter damage reduction from 15 to 10
- Changed: Hunter health increase from 3000 to 6000
- Changed: Enabled Incremental Garbage Collection
- Changed: Increased graphical UploadBufferSize from 16 to 512
- Improved: RTS camera may now go up to 300m (was 200m)
- Improved: RTS camera adjusts pitch better zooming in
- Improved: NavmeshRecalculator now lightweight and merges several requests together
News Liste Silica
Release:03.05.2023
Genre:
Actionspiel
Entwickler:
Bohemia Incubator
Vertrieb:
Bohemia Interactive
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop